Posts Tagged ‘Avatar’

Big Stage seeks to make You Portable

Thursday, December 11th, 2008

Riding high from their first success: The Digital You, Big Stage Entertainment wants to help you create your perfect avatar and then carry it around with you, cross platform.

As Dean Takahashi from VentureBeat reports, Big Stage uses a 3D facial modeling system to render a rather convincing 3D version of a person from 3 digital photos take from slightly different angles.  This image can be created in roughly two minutes, so no complex know-how is necessary.  Once your perfect digital you is created, the Big Stage technology will then allow you to carry this avatar with you from one application to another, provided that the platform conforms to Big Stage’s API.  While this API is still proprietary, the long-term goal at Big Stage is to make this API an industry standard.

The portable avatar is currently available at Big Stage.com and interfaces with Facebook and MySpace.  But Big Stage has larger aspirations, with speculation about using you digital you in MMO’s such as World of Warcraft and Star Wars.  IBM took point on opening discussions with a number of virtual worlds, but the going hasn’t been easy.  The first virtual world that will make use of Portable You is Icarus Studios, a white label virtual world creator.

“The idea could catch on because it fits with the theme of personalization that is taking over everything, from YouTube personal video channels to social networks,” says Big Stage CE Phil Ressler

And Big Stage isn’t just limited to social networking and games customization.  The Venue Network is already using Portable You in its VenueGen virtual conference product that is slated to hit the streets in 2009.  What’s more, Big Stage has secured a deal with Lion’s Gate Entertainment, and will run a promotion tied to the upcoming film, The Spirit, where users can create their Portable You avatar and insert it into key scenes from the movie.  Who needs Keanu Reeves to do all the cool stuff when you can simply insert yourself?

Ressler says that the company plans on monetization via microtransaction based avatar customizations including glasses, different hairstyles, etc.

The South Pasadena, California company currently has 20 employees on staff and was founded in 2007.  The company grew out of an advanced stereo reconstruction technology R&D project at USC funded by the CIA and other government grants.  Big Stage Entertainment has raised $7.9 million in funding from investors Mission Ventures, Selby Ventures and Tech Coast Angels.

Having a cross platform portable avatar does have a number of appealing aspects, so long as it’s an option and not a requirement.  For example, I’d rather keep my bad @$$ looking orc face on my warrior, rather than plaster my mug all over it.  Something about leading a raid with my baby face might not exactly inspire confidence in other players.  On the other side of the coin, watching my face battle through some highflying space battles with Han Solo at my side would be pretty darn cool, I have to admit.  Cross platform avatars, what’s next – a cross platform currency for microtransactions?  If only there was a company that could accomplish that.  Oh wait….there is!

 

New York Games Conference Agrees: Microtransactions are the way to go.

Friday, October 3rd, 2008

While the New York Games Conference came to a close last week, there were a number of great discussions and roundtables that kept us all informed and entertained.  One ‘Debate Club’ discussion that really stood out to me was the “Get a (Virtual) Life! The Challenges and Opportunities for Monetizing Virtual Worlds and MMOGs” talk.

Coming directly from the nygamesconference.com site:

Get a (Virtual) Life!  The Challenges and Opportunities For Monetizing Virtual Worlds and MMOGs
The lines between social networks, virtual worlds and games are blurring – so how do you monetize these new social gaming environments?

This panel will discuss the relative effectiveness of premium subscriptions, sales of music, video and virtual goods and ad supported content. What is working and what isn’t? How are brand marketers and their agencies navigating this new space? How do advertisers measure ROI and the effectiveness of these new and relatively untested campaigns? How do you handle license and rights issues as well payments effectively? This group of panelists will share their experiences with different business models as well as give advice for how to make smart marketing investments in this ever-changing landscape.

Panelists
Craig Sherman, CEO, Gaia Online
Matt Palmer, EVP & GM, Stardoll
Andrew Schneider, President & Co-founder, Live Gamer
Rob Uhrich, Senior Director, Digital Markets, PaymentOne
Sean Kane, Attorney & Consultant, Drakeford & Kane LLC
Jeff Freedman, Dir of Strategy and Bus Dev, Millions of Us / Virtual Greats

Moderator
Eric Goldberg, Managing Director, Crossover Technologies

While the topic is always certain to bring up a whole slew of varying opinions, all parties involved did manage to agree on one thing: microtransactions are the future of gaming.

Some highlights of the talk include an interesting discussion regarding young people and why they are an ideal market for microtransactions.  Games allow this group a freedom of expression and creativity within their own world.  Stardoll was used as an example whereby users can create a MeDoll, an in-game avatar that is based on an actual picture of the user.  These users can design and buy items for their rooms and personal clothing – thereby providing said outlet for individual creativity and expression – at a cost.
How to pay for it all was another interesting bit.  The panel discussed pros and cons of each side of the pre-paid cards vs. paypal argument, including the often tricky question of ‘Users are often under the age of 18’ question.  By being under 18 years of age, users are technically not able to enter a legally binding contract.  That and not too many 14 year olds that I know have a credit card.

While pre-paid cards and paypal were discussed, I think it was actually an over exertion of a very simple question: How do we actually handle and implement microtransactions?  Clearly a paypal method can work, but has tons of room for errors and problems (think fraud chargebacks), and pre-paid cards are good, but don’t allow for what most game publishers are looking for: an instant transaction, while gamers are looking for an instant gratification.  In other words, even if you’ve purchased a pre-paid card, that doesn’t always mean it’s fully loaded and ready to go for that super swanky 2008 NY Jets Brett Favre jersey Tommy from Wisconsin wants to dress is avatar in.

fatfoogoo is the answer to this debate topic.  By integrating a fully functional and real world tested in-game economy, publishers, producers, and operators can simply skip steps 2, 3 and 4, and start implementing their own microtransaction method today, not 9 months from now.

Reblog this post [with Zemanta]
 

Microsoft moving forward with 3D Games

Friday, July 4th, 2008

Chris Satchell, general manager of XNA has confirmed that Microsoft has experimented with 3D games.

In a GamesIndustry.biz exclusive, Satchell stated that the technology is “extremely interesting” and that Microsoft had (is) experimenting with it. The down side is that players are required to wear headgear or glasses during gameplay.

“This is a very interesting area of graphics technology. We have done experiments with this at Microsoft and the results are extremely interesting. However, the current systems that work well require wearing active shutter glasses and I think it is hard to be mainstream with asking people to wear headgear to play games,” he said.

“There is some very interesting technology being developed that can overcome this obstacle and it will be interesting to see where this leads. So, some way to go yet. I love that some developers are experimenting along this path. It is a great way to move industry technology forward.”

View the entire Satchell interview at GamesIndustry.biz

While Satchell and team may be ‘experimenting’ with 3D technology, Ubisoft’s CEO Yves Guillemot has announced that the publisher is already working on a series of 3D titles, including a 3D version game for James Cameron’s soon to be released 3D movie Avatar.

We can only wonder how much of this new rush to produce stereoscopic (3D) games has something to do with Johnny Lee’s incredible YouTube success with his ‘Head Tracking for Desktop VR Displays using the Wii Remote’ video, which currently has 5.7M views, 7,837 comments, and a whole new school of gamers and developers talking about ‘the next big thing’.

YouTube Preview Image
Zemanta Pixie