Posts Tagged ‘Austin’

Lucky number 7 for GDC Austin

Wednesday, September 16th, 2009

It’s time again for the annual Games Developers Conference in the great state of Texas. Officially kicking off yesterday, the 7th annual GDC features a number of perennial standbys, but also adds a few new panels this year including sessions centered around Independent Game Development and iPhone Gaming. Featuring over 130 talks, panels, keynotes, and roundtable discussions, presented by over 200 leading industry figures, and 80+ exhibitors, this year’s Austin GDC is shaping up to be a showdown in the Lone Star state.

GDC Austin 09 LogoThree main keynotes are expected, with SOE President John Smedley kicking things off with his talk today. Titled, “From Dragons and Daggers to Kart Racing, Cooking and Concerts…It’s a Whole New MMO World,” Smedley is expected to not only address that rapidly changing landscape of today’s modern MMO, but also make official registered users numbers from SOE’s white-hot kid/tween hit Free Realms. The under 13 MMO has recently surpassed the ‘unofficial, industry certified, you’ve got a hit’ benchmark of 5 million registered users. While a number of industry analysts projected the 5 million milestone to find a home at Sony sometime in July, Smedley says that the actual time was sometime in August. However, no matter how you look at it, Smedley and the entire SOE team dedicated to Free Realms are doing an outstanding job marketing and delivering a free-to-play product to one of the toughest market segments on the planet.

Thursday will see J. Allen Brack and Frank Pearce, Production Director and Co-Founder & EVP of Product Development, respectively, of Blizzard Entertainment. The two will deliver their keynote, “The Universe of World of Warcraft.” In this talk, the duo are expected to address the challenges not only in design and implementation, but how maintaining a player based and achieving sustain success requires a collective effort from all departments outside the development team. The two will share important lessons learned by one of the world’s largest MMO producers, and how other developers can learn from their miscues.

Rounding out this year’s Austin GDC will be Sebastien de Halleux, COO and co-founder of Playfish. Delivering his keynote, “A New Social Era for Games: How Your Friends Are Chaging the Way the World Plays Games,” Mr. de Halleux will share his insights into how and why Playfish’s innovative social games were created and how they’re attracting millions of players every month. The talk in particular should be of high interest to those in the free-to-play market, as de Halleux will address the current shift in the gaming industry and how it effects monetization and distribution. If these juicy bits of insider information into one of the most successful free-to-play gaming companies around wasn’t enough for you, de Halleux will also discuss how social emotions can be tapped to drive catalog-free distribution, how to make free-to-play titles profitable, and why your friends hold the keys to success in this new social era.

“GDC Austin 2009 is a must attend event for aspiring game developers to learn the craft from seasoned experts in the field, and a place for veteran developers to engage in the future of connected game development” says Izora de Lillard, Event Director at Think Services. “Beyond that, GDC Austin is a great opportunity for the game development community to come together and learn more about the developers and the titles that will define the future of connected games.”

Naturally, fatfoogoo will be in attendance, if you’d like to talk to Martin Herdina, our CEO, drop him a line at martin [at] fatfoogoo [dot] com

 

Austin GDC 2008 Keynote Speakers finalized

Tuesday, August 26th, 2008

The official Keynote Speaker schedule has been released by the Austin Game Developers Conference.  Speakers include: Lane Merrifeld of the Penguin Club, Mel Guymon of Lively by Google, Sony Audio Manager Jason Page, and noted novelist and futurist Bruce Sterling.

The Austin GDC is geared towards online space, sound development and game writing.  Some of the hot topics at this years conference with be focused on the increasing cross over between MMOs, social networks, and virtual worlds, and developers looking to exchange ideas and share best practices.  We’re expecting the spotlight to shine brightly on the growing trend of already established and up and coming game studios seeking new ground in the monetization of the MMO space.  Both players are exploring models which optimize microtranscations versus the traditional subscription model, and/or a mixture of both.  Of course fatfoogoo’s CEO Martin Herdina will be present to speak to any and all regarding our software packages that allow developers to get up and running within weeks.

The Austin GDC takes place in Austin, Texas from September 15-17.  Conference goers wanting to cash in on the early bird pricing should register at austingdc.net on or before August 27th.  In addition to Merrifeld, Guymon, Page, and Sterling, other top speaker slots are:
Harvey Smith, Game Director of Arkane Studios
Game Career Seminar Keynote: Luckiest People Alive

Gene Endrody, Founder of Maid Marian Entertainment
Making a Web-Based MMO in Your Attic with Shockwave

Bob Moore, Game Designer of Multiverse
Designing for Players Sociability

Rich Vogel, Co-Studio Director of Bioware and John Donham, Co-Founder & VP of Production at Metaplace.com
How to Manage Your Online Business During Growth and Decline

Blake Commagere, Independent Developer of “Zombies, Vampires, Werewolves and Slayers”
Why Are Games That Suck So Popular on Social Networks?

Michael Steele, Executive Consultant, and Corey Bridges, Co-founder of Multiverse
Social Networks and Virtual Worlds: A Shared Future?

Elan Lee, Founder/Chief Designer of Fourth Wall Studios
ARGs: Fake Websites, Invented Stories, Automated Phone Calls and Other Methods to Earn the Trust of a Community

Eric Zimmerman, Chief Design Officer of Gamelab
Easy is F& #@ing Hard: Game Design Fundamentals for Mass-Market Games

Min Kim, Director of Games Operations Nexon America Inc.
From Development to Launch: the Keys to Building a Successful Free-to-Play MMO

Again, members of the fatfoogoo team will be present in Austin.  If you’d like to schedule a time to speak with any of us about what we do, and what we can do for you, please get in touch via our contact page.

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Micro transaction based ‘Fireteam Reloaded’ receives Texas State Grant

Monday, August 4th, 2008

Austin, Texas based game development studio, Pixel Mine has recently been awarded with a state grant as part of the Texas Moving Image Industry Incentive Program.  Governor Rick Perry signed the bill into law in June 2007, and Pixel Mine’s title ‘Fireteam Reloaded’ is the first game to receive the grant.

“This is an exciting time to be a part of the entertainment industry in Texas” says Pixel Mine President David Reese, a Texas native. “We have been privileged to work with several very fine local video game and film production studios in Texas and look forward to seeing what they’ll be showcasing at AGDC in August.”

Fireteam Reloaded was first reveiled on September 4th 2007 at the Austin Game Developer’s Conference, and the flagship title was released on June 11th 2008.  Fireteam Reloaded is a free to play, micro transaction based combat based action game.  With a cartoon feel, Fireteam Reloaded does have overtones of EA’s upcoming cartoon shooter, Battlefield Heroes.  Players use micro transactions to purchase additional in game items and additional play areas (additional maps).  Fireteam reloaded will be honored as the winner of the Independent Games Festival Multiplayer Action Game of the Year at the 2008 Austin Developers Conference.

Have a view of Pixel Mine’s first Fireteam Reloaded trailer (ed note: nicely presented!)

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About Pixel Mine, Inc.
Headquartered in the gaming hotbed of Austin, Texas, Pixel Mine, Inc is a developer and publisher of high quality independent entertainment products. More information about Pixel Mine can be found online at www.pixelminegames.com.

About Fireteam Reloaded
Fireteam Reloaded is a team based multiplayer game that will get your blood pumping and your heart pounding! Play as one of three character classes across a variety of post-apocalyptic urban settings in a struggle to dominate your opponents. You can go solo or team up with up to three other friends in thrilling 10-minute matches that will keep you on the edge of your seat. Visit www.fireteamreloaded.com for more information.

About the Texas Film Commission
The Texas Film Commission is a division of the Governor’s Office under the direction of Governor Rick Perry. More information can be found at the Governor’s website: http://www.governor.state.tx.us/divisions/film.