Posts Tagged ‘atari’

Perfect World purchases Cryptic Studios from Atari

Tuesday, May 31st, 2011

Chinese game developer and games operator Perfect World has recently announced the successful acquisition of Los Gatos, California based Cryptic Studios directly from it’s sole owner, Atari, S.A.. As per terms of the agreement, Perfect World will acquire 100% equity interest in Cryptic, to the tune of approximately $50 Million (35 M EU), paid in cash. Naturally, there are a number of contingencies attached to the deal, including working capital and “other” adjustments as provided in the final sale agreement.

“We are very pleased to sign the agreement to acquire Cryptic Studios,” commented Mr. Michael Chi, Chairman and Chief Executive Officer of Perfect World in a statement. “This strategic acquisition will add attractive game titles to our portfolio, which will help us further penetrate into the U.S. and global online game markets. More importantly, Cryptic Studios’ highly reputable development team and its technology platform will further strengthen our well-established R&D capabilities. We deem this as another noteworthy achievement of our global expansion efforts.”

Agreed. This is a major buy in for Perfect World. Not only do they gain a solid foothold in the North American market, but they do so by purchasing a studio right in the heart of Games Development Central, as well as pick up a number of high profile titles including City of Heroes, City of Villains, Champions Online, and Star Trek Online, to name a few. The company is currently developing Neverwinter Nights, as well as several unannounced projects. Presumably, these “in the works” projects will remain on course, but now have a Perfect World influence as to where and how the game development should progress. The Perfect World/Atari announcement included no information about current and future staffing levels.

“With the acquisition by Perfect World, Cryptic has found a strong platform for continued expansion into free to play business model and growth in the global marketplace,” said Jim Wilson, CEO of Atari in a statement. “The divestiture of Cryptic is in line with Atari’s continued focus on key owned and third-party strategic franchises and expansion into emerging game platforms.”

 

Atari founder Nolan Bushnell guides Anti-AgingGames

Wednesday, May 11th, 2011

Building upon the theme of Gaming for Good, it would appear as though another be-better-through-gaming firm has recently entered the market, this time Anti-AgingGames, that seeks to provide scientifically based brain fitness games, specifically targeted at those 35 years of age and up.

Sure, memory trainers are a dime-a-dozen, but Anti-AgingGames believes that they’ve perfected the secret to staying razor sharp over time via additional components including concentration and focus exercises, as well as the key components of relaxation and stress reduction, both of which have been scientifically researched and found to promote healthy brain functions. The subscription based service also provides a number of daily tips on how to reduce early memory loss. This sage wisdom is brought to Anti-AgingGames from over 17.000 medical studies that indicate simple lifestyle changes can improve over all, long term, memory retention.

“The scientific community is making great strides in understanding what happens to our brains as we age. The good news is the adult brain does not stop developing, as had long been believed, and scientists are identifying a wide range of things — like regular exercise, socializing and engaging in mentally-stimulating activities — that can potentially maintain and even improve brain performance as we age,” says co-founder Elizabeth Amini in a statement. “Anti-AgingGames.com provides tools and information that can help reduce the risk of early memory loss and enable people to live full and productive lives.”

While Amini arrives at Anti-AgingGames via the NASA Jet Propulsion Laboratory, the other half of Anti-AgingGames is where the games industry experience comes to the table. Across the table from Amini is established games maker, and son of Atari founder Nolan Bushnell, Brent Bushnell.

While Bushnell SR. wasn’t specifically “hands on” with the project, he, together with leading world-class neurobehavioral scientists, provided oversight and guidance. Games were/are specifically designed so that players can enjoy them in short intervals (social games?). And what would a good game be without a carrot and stick? Anti-AgingGames vows to release new content on a regular basis, allowing for ongoing training, as well as landmarks for users to monitor their progress over time.

“It has been disappointing to watch videogames become increasingly violent and complicated over the years and lacking in fun, socially engaging and educational features. I have long believed that video and computer games could be highly effective, fun educational tools, and I am pleased to see more activity on that front,” says Nolan Bushnell in a statement.

 

Glu hits the mark with Deer Hunter Challenge – 2 million downloads in 20 days

Tuesday, January 4th, 2011

San Francisco based social games for mobile and tablet devices, Glu Mobile has recently announced that their Deer Hunter Challenge has blown past the 2 million downloads mark within its first 20 days on the App Store.

Based on Atari’s long running Deer Hunter franchise, Glu’s mobile iteration has received praise across the industry, and apparently 2 million+ gamers agree.

“The Deer Hunter franchise continues to be one of our strongest brands,” said Thom Kozik, executive VP, online & mobile, Atari, Inc. “By offering Deer Hunter Challenge as a free-to-play mobile game we’ve seen continued growth and brand visibility with an all new audience of gamers.”

So what’s in store for would be hunters? In addition to the obligatory trigger squeezing, it’s the details that make up the difference with Deer Hunter Challenge. Players are free to roam and hunt animals in the wild, untamed forests of Alaska, or the rugged Patagonian mountain range. More and more landscapes and hunting grounds are unlocked through various challenges and requirements. The title takes full advantage of today’s modern smartphone, utilizing axis points to bring down deer, black and brown bears, blackbuck, cougars, moose, etc. (just about anything you can imagine to shoot at – save for humans). Naturally, as with any free-to-play title, Glu has packed in the customization options. Players can hand tailor their favorite bolt rifle, single shot rifle, lever rifle, shotgun, crossbow, and pistol. And if tuning your animal slayer isn’t quite your thing, no worries, as hunters can also further customize their look, as boots, gear, and clothing options abound.

Glu promises that plenty of updates are on the way, and that the title, “will be heavily supported,” and that plans are already in the works to connect hunters from around the world to compete in online tournaments.

“With more than ten million downloads and counting, we are proud to work with Atari on making Deer Hunter the most authentic and best-selling hunting franchise on the App Store,” said Giancarlo Mori, chief creative officer at Glu. “This title is a unique, free-to-play game in its genre, offering incredibly detailed 3D environments and very realistic animations.”

Deer Hunter Challenge is currently available for free via the AppStore.

 

Atari and Cryptic take Champions Online Free-to-Play

Wednesday, October 27th, 2010

Thanks to long time industry player Atari, and Cryptic Studios, we can now add another pin on the “switching to free-to-play” pin board. Announced yesterday from Los Angeles, Atari Inc. and MMO developer Cryptic Studios are bringing their superhero MMORPG Champions Online over to the free-to-play side.

Slated to officially open in Q1 2011, players will be able to engage in Champions Online in all it’s free-to-play glory. However, fans of epic heroism won’t have to wait until next year to dig in, as a closed beta is set to commence on November 9, 2010.

Billed as an MMO that brings challenges to the table that even the most experienced online gamer will delight in, Champions Online is a fast-pace action title that allows players to take on their own superhero persona. Based on a classic, but never aging, theme of good vs. bad, players can join with Defender and other Champions to slay the evil forces of Dr. Destroyer.

The Champions Online free-to-play version will feature a wide array of premium features that are aimed at entertaining players, as well as cashing in on virtual goods purchases. Adventure packs, items, powers and costumes are all on tap via Cryptic’s C-Store. Borrowing a page from Turbine’s flip-it-to-free-to-play-and-employ-a-hybrid-model, Atari and Cryptic will offer a Gold member subscription service. Current Gold members may continue subscribing (or not), and new comers may play and pay-as-they-go, or buy in to the optional $14.99 per month fee. Obtaining the Gold member status allows players to unlock most of the games’ content, and includes extra features unavailable to free-to-play players.

“Transitioning Champions Online to the free-to-play model is a great opportunity to reach a whole new audience of PC gamers that view subscription fees as a barrier to entry,” said John Needham, CEO of Cryptic Studios. “By taking care of our current subscription-based community and welcoming the addition of new players through free-to-play, Champions Online is poised to build upon its success and to establish a new leadership position as the first free-to-play superhero MMO.”

 

Atari Games Online is a GO!

Friday, September 24th, 2010

While it might not be the same Atari we all remember of 2600 fame days, it looks as though Atari is poised to make another big splash in the gaming industry. Announced yesterday, Atari officially rolled out their newest offering – Atari Games Online, or Atari GO. The goal is to support the development of new online casual and social games by way of assisting games developers in navigating the tricky waters of online game publishing.

Online industry vet Thom Kozik brings his 25 years of gaming experience to the Atari initiative. Kozik has been a driving force in such major players as Microsoft, Yahoo!, Bigpoint, and K2. Putting his experience straight to use when he joined Atari in March of this year, Kozik is focused on attracting independent developers and content distribution partners, all under Atari’s new multi-platform approach (read, Facebook diversification) towards development, marketing, and distribution. At launch, Atari reports that over a dozen developers are already using the GO services.

“Thom brings a wealth of experience and insight to his role here at Atari as he joins our management team during this high growth period in online gaming,” said Lapin. “We look forward to bringing modernized versions of our well-known games, such as Asteroids, and new original games to global online marketplace.”

Looking a bit deeper into the Atari Go services, here’s what we have on tap:

  • The Independent Developer Program. This initiative seeks to bring new original games as well as games based on Atari’s deep catalogue of classic titles.
  • The Affiliate Program. Aimed at attracting popular independent sites to embed authorized and licensed (read, non-clones) classic and new Atari titles, ultimately sharing in the revenues generated.
  • The Distribution Program. Plain and simple – targeted at top social networks, portals, and game aggregators to expand the Atari audience.
  • Marketing and Platforms support. This program is aimed at assisting developers with distribution, marketing, and metrics. Under this umbrella, Atari will also assist developers in publishing on multiple social networking platforms, portals, etc., as well as fine tuning inventory management, monetization and advertising efforts.

“The programs, tools and support structures behind Atari GO allows developers to focus on making great games that can then be delivered globally,” said Thom Kozik, Executive VP, Online & Mobile at Atari. “Developers can already sign up for our programs and collaborate with us as we envision the future of cross-platform gaming.”

 

Syfy.com and Atari partner to promote upcoming Star Trek Online

Thursday, January 28th, 2010

Atari and television network Syfy.com have recently announced a partnership aimed at promoting the new upcoming MMO, Star Trek Online, scheduled for a February 2 2010 release. The promotion will feature a two day Star Trek Marathon to be broadcast on syfy, which will feature an elusive “Syfy Bundle”, available at Syfy.com’s Game Center.

startrek-logoAlmost a year has past since Syfy (then Sci Fi) announced their commitment to the gaming industry with their partnerships with Acclaim Games and Zookazoo, and this Atari partnership falls nicely inline with the network’s initiatives. This new partnership allows Syfy.com to build and promote a one-stop hub for Star Trek Online, where fans and gamers can view new content, participate in special contests and sweepstakes, and…..”Even purchase an exclusive bundle via digital download.”

The limited time “Syfy Bundle” will be available for purchase from Syfy.com/StarTrek, and will contain:

  • “Neodymium Deflector Dish” — An in-game item grants a bonus to Auxiliary power, boosts maneuverability, and increases the effectiveness of a ship’s Science abilities.
  • “500 Cryptic Points” — These micro-transaction credits can be used to purchase in-game items and unlock unique bonuses.
  • “Syfy Store Discount” — Purchasers of the Syfy bundle will receive 15% off their next purchase at the Syfy.com store.

To aid in the promotion of not only the online game, but obviously, Syfy’s own gaming efforts. The network will prime the pump with a two-day Star Trek marathon starting on Monday February 1st from 8am to 5pm featuring “Star Trek Enterprise” episodes, and conclude on Tuesday Febrary 2nd (8am – 9pm) with episodes of “Star Trek Next Generation”.

“Syfy is the perfect home for Star Trek Online,” said Jim Wilson, President and CEO of Atari, Inc. “By offering broadcast support, exclusive content and in-game bonuses, fans of Star Trek and the science fiction genre will be able to take part in this title’s much anticipated release.”

Alan Seiffert, Senior Vice President Syfy Ventures, added, “The Syfy audience has immense passion for video games. With that said, we are making a significant commitment to growing our presence in gaming and establishing Syfy.com’s Game Center as a leading destination for cutting edge interactive entertainment from a news, entertainment and even sales perspective. This joint venture with Atari helps showcase the types of unique partnerships we will look to develop to provide our audience with exclusive experiences tied to today’s hottest interactive entertainment.”

 

Turbine sees massive virtual currency sales – ahead of public launch date

Wednesday, September 9th, 2009

Despite the he said/she said spat that took place with Atari surrounding Turbine’s relaunch (in a free to play fashion) of Dungeons and Dragons online, it looks like the Westwood, Massachusetts firm might have a true winner on their hands.

ddoTurbine’s Director of Communications Adam Meresky recently stated that the microtransactions business inside the relaunched Dungeons and Dragons Online: Eberron Unlimited is thriving. What’s important to keep in mind about this statement, is that the public version, slated to go live today, September 9th, hasn’t even welcomed the outside world yet. Currently, VIP subscribers and open beta participants have been playing what the rest of the world will see today for only about a week. Again, some of these folks are paying subscribers. Many of the available in-game customizations are achievable via in-game actions. The microtransactions are only there to provide the option of spending a buck or two to bypass the X amount of hours that it would take to unlock these items.

Speaking to Kotaku, Meresky states, “They all got a ton of points for being loyal subscribers, for being in the beta. We weren’t really expecting a ton of sales…they had no incentive to. They already had access to all of the content as VIP subscribers, and we just gave them a buttload of points. They’ve gone through their points, and we’ve already sold millions more Turbine points, and we’ve not even opened up the world to the public yet.”

Can you say cha-ching?

And what pray-tell are these users dropping the coinage on? According to Mereksy one of the most popular purchases is the Favored Soul Class. Again, an unlockable class, but apparently subscriptions players don’t want to and/or can’t be bothered to unlock it, and are spending points like madmen.

So while there’s been lots of speculation stemming all the way back to January of this year, it looks like Turbine is poised to have a free-to-play hit amongst their midst. With Turbine raising an additional $6.6 million in series D funding, one has to wonder if a large majority of this funding will be put to use in promoting/upgrading/updating the DDO product. And as Mike Fahey from Kotaku puts it, “It sounds as if DDO, a game that had all but dropped off of our radar, could be coming back in a big way.”

Dungeons and Dragons Online: Eberron Unlimited opens the doors to the public today at ddo.com.

 

Atari and Codemasters launch legal assault on gamers

Sunday, August 24th, 2008

In a moment of true WTF?, Atari and Codemasters have launched an unprecedented assault on illegal downloads, requiring thousands of users to cough up £300 to settle out of court.

The suit comes from a consortium including Atari, Codemasters, Topware Interactive, Reality Pump and Techland.  These firms have appointed Davenport Lyons to serve papers to approximately 25,000 UK residents.

Perhaps the taste of fresh blood in Topware’s mouth spurred the action?  Isabella Barwinska was recently ordered by the London Patents County Court to fork over £16,000 to Topware for illegally sharing a copy of Dream Pinball 3D.

A quick Google of Davenport Lyons reveals that this type of legal bullying seems to be their specialty.  The companies’ history is peppered with threats against private individuals.  Obviously, their muscle has worked in the past, and we’ve got another strong example on our hands of Lyon’s ‘Send a bunch of letters out, scare the heck outta people, get them to cough up the cash, sign a letter of guilt, and walk away wealthy’ tactics.  Clearly, they’re not spending a lot of time in the courtroom.

A bit more digging reveals that Davenport Lyons seems to be sourcing it’s data from Logistep – an anti piracy tracking company based in Switzerland.  Logistep uses a number of methods to distill their data from peer-to-peer file sharing services, and claims that they can pinpoint which user has been sharing what with other users.

Logistep’s methods have been raising more than a few eyebrows in Europe for a while now.  They’ve stood accused of violating the law in their pursuit of pirates by initiating meaningless criminal cases against sharers and then consequently dropping said cases once ISPs have released personal data about their customers.

Logistep isn’t just making bad blood in the land of chocolate and watches.  A French lawyer working with Logistep was recently banned from the practice of law for 6 months due to the exact same behavior as the Atari/Codemasters suit.  These letters demanded 400 euro from supposed sharers.  Sadly, it didn’t end at that, as the letters also included a few sentences implicating that the failure to pay this fee and the subsequent court appearance (and costs) would number in the hundreds of thousands of Euros.  It didn’t take a French judge long to smell ‘extortion’ in the courtroom.

On a side note, and just some food for thought – How many times have you personally used an open wi-fi connection?  If Logistep can ‘supposedly’ pinpoint a user based on IP address, how can they ensure that that user has their wi-fi password protected?

If all seems quiet on the Western front, you’re not alone.  All top tier publishers are staying as far away from this as possible.  Interesting to note that the best games are certainly those that have a higher probability of being pirated.  Neither Electronic Arts, Activision Blizzard, Sony, Microsoft or Nintendo have given these actions a thumbs up.  In fact, EA’s Peter Moore stated, “I’m not a huge fan of trying to punish your consumer.  Albeit these people have clearly stolen intellectual property, I think there are better ways of resolving this within our power as developers and publishers.”

Illegal file sharing and piracy has, and will continue to be a hot debate.  The music industry has already been down this road and failed.  Not only did they fail, they created their own stew to simmer in (read: PR nightmare).  Instead of promoting the non-piracy of music, the lawsuits and threats had the exact opposite effect, with record industry executives looking like dinosaurs that clearly didn’t understand their consumer.  In fact, this bullying technique backfired so strongly, that the main instigator, the RIAA, had their own website hacked back in January.

Did these threats and lawsuits recoup lost money?  Did it stop piracy?  Of course not.  The only method currently chipping away at music piracy is the emergence of convenience-based outlets, Apple’s iTunes being the flagship example.  By utilizing this microtransaction model, iTunes is beating pirates at their own game by giving willing, paying customers access to what they want, when they want it at a reasonable price.

What makes this entire scenario rather odd is that both Codemasters and Atari are embracing the ultimate anti-piracy: free-to-play.  Codemaster’s works with Lord of the Rings Online, Archlord and others demonstrate that they have their finger on the right pulse, and aren’t afraid to step outside the box when it comes to free-to-play, microtransaction based models.

Atari’s new management have made it very clear that they are focusing a majority of their efforts on online opportunities.

Sadly, it’s actions like this that set the entire gaming industry back a few years when it comes to mainstream acceptance and proliferation.  One would think that taking a look at the recent history books alone would be enough proof for these publishers to say ‘Hmm…do we really want to open this can of worms…and in this manner?’

On the other side of the coin, stories like this only make David Perry’s drum beat all the louder.

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