For quite a long time now, the missing link in Apple’s consumer driven chain has been gaming. Sure, they’re one of the largest distributors of games, but only in a mobile setting. That’s not to say that Apple hasn’t been keenly watching what’s going on in today’s market, and although mobile OS’s might now outweigh stationary, the success of competitor Microsoft’s Xbox, Xbox Live in particular, is undeniable.
To this end, sources close to Engadget are indicating that a few lines of code in the upcoming iOS 4.3 release (scheduled for Valentine’s day) point towards a gaming initiative coming out of Cupertino. But Apple’s already into gaming (of sorts) with GameCenter right? Correct you would be, however, as noted above – mobile. These lines of “ATVGamesScheduleController” are specific to Apple TV. If you’ve been following Apple’s progression; iTunes Store, App Store, and now…, it would make perfect sense for this anonymous tipster to be spot on. Given the Apple TV’s base storage capacity, 8GB, Apple will clearly have to look to a streaming solution, not unlike that of OnLive or Gaikai, both of which have been gaining significant steam over the past year. The same tipster reports that the OpenGl is, “ mature and thoroughly implemented enough that streaming low bandwidth data and computing locally could happen, but that’s just theoretical with nothing in the code to back it up.”
With all this said, what’s important to keep in mind is the processing power of the Apple TV, basically on par with the iPhone 4 and current generation iPad. In other words, Apple’s not going to hold up against an Xbox, but that’s not exactly the point. Again, the Apple progression, iTunes->App Store, it’s easy to see that Apple is clearly banking on the low-processor, casual, pick-it-up-play-a-few, and move on gaming fan. Not to mention, the similarities between all the iOS devices would mean cross platform development would be relatively pain free. This accomplishes two goals; Developers would then have an even larger marketplace to sell to, and Apple…has an even larger audience to sell to. A win/win.
In addition to the (possible) gaming features in the new iOS, Engadget points out codenames Sedona and Flagstaff. These codenames are most probably related to video merchandising and streaming, Sedona calls director, episode, season, etc. data, while Flagstaff still remains a mystery. In addition to a host of other code land goodies, Engadget’s tipster reports a feature_remote_screensavers element that suggests remote screensaver calls from any other device (read Mac) on your network.





In the
Breaking it down by products sold, Apple’s numbers look like so:
“This is the most successful product launch in Apple’s history,” said Steve Jobs, Apple’s CEO.
GamersFirst announced that they’re making their first Mac title available: Taikodom: Living Universe. Developed by Brazilian studio
Announced in conjunction with the new iPhone presentation, Pincus announced that everyone’s (depending on how you look at it) favorite Facebook casual game, FarmVille is headed to an iPhone near you soon. According to Zynga, the FarmVille app will sync your iPhone farm with your Facebook farm via Facebook Connect, effectively eliminating withered crops. In Pincus’ own words, “Say goodbye to withering crops, we now have push notifications.”
Fair enough, trick question, as Zynga was not specifically named as the registrants of these domains, Superannuation did confirm that whomever purchased the above mentioned URL’s also registered FarmVille.com. Connecting the dots between the two isn’t that far of a leap. Also of interest, FarmVilleSMS.com was also registered, further implicating Zynga, as one of their few mobile gaming apps, 

