Posts Tagged ‘advertising network’

China’s IGA market poised to pounce in 2009

Wednesday, January 14th, 2009

In game advertising started in the Chinese market back in 2007 with a few game operators casually slipping a bit of code into some of their games, with a modest $8.77M ROI.  While this might seem a pretty decent take on an ‘experiment’, according to iResearch, it accounted for only four percent of the market’s total revenues of approximately $2B.

Fast forward one year later, with Chinese IGA revenues topping out at $19M.  Still a relatively small number in the overall scheme of things, but other Chinese firms started to take notice, with several independent third-party IGA providers popping up like daisies.

Two of China’s largest IGA providers, In-Game Media and Bihu.com both believe that the solid foundations laid over the past few years, combined with the current global economic downturn have prepared the market for explosive growth.

Bihu.com

Established in 2004, Bihu previous provided in-game value added services, i.e. in-game messaging, etc.  In 2008 they decided to regroup and refocus, turning the torchlight on in game advertising.  Back in April, Bihu announced their own independent IGA system with allows game developers and operators to insert advertising code into a game without altering the core technology.  Apparently, this was a wise move on Bihu’s part, as their client list shot up from 2 to 10, with major players Dell, Samsung and Intel among the roster.

“With 10 game firms accounting for over 20 online games, we have formed an online-game advertising network, which is a basic step toward attracting advertisers,” says Li Liujun, founder and CEO of Bihu.

Li says that the IGA market in China has been partially held back by the success of virtual item sales, and convincing gaming companies to form IGA relationships to diversify revenue streams.  “China’s game firms mainly earned money through the sale of virtual products, which has been very profitable. This means they were lacking in motivation to find new revenue models,”.  He also points out that a number of developers were a bit skeptical, as inserting IGA’s would require an alteration of the core code of the game, potentially having a negative impact on the game itself.  “Our independent system that can insert adverts without changing a game’s code helps drives our business,” says Li.

Li views the global financial downturn as a time ripe to harvest the benefits of IGA, as many companies will seek to lower costs, and invest more of their advertising budgets in the emerging online media.

In-Game Media

Echoing Li’s statements, strategy director at In-Game Media, Johan Wong says, “People will likely cut down on consumption and stay at home this year, which could lead to an increase in the number of game players,”

Given the global tightening of the collective belt, Wong predicts the Chinese market will see a notable increase in the overall average age of those playing online games.  This ‘raising of the bar’ will open a number of IGA opportunities for Chinese firms ranging from high(er) priced consumer goods and real estate.

Still a relative newcomer, opening in January of 2008, In-Game Media, a subsidiary of Chinese online giant Shanda Interactive Entertainment Inc. had only been delivering IGA to Shanda’s own titles.  But in December 2008 the company opened it’s doors to further expansion, signing contracts with 20 games companies across China.

Over the course of 2008, In-Game Media developed a number of IGAs for Shanda, their most successful involving the Puma brand in Shanda’s Crazy Kart racing game.  In-Game Media was responsible for the Puma branding of virtual characters clothing, which offered users the opportunity to enter and participate in specialized promotional races via the Puma website.

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Google going gaming?

Wednesday, September 10th, 2008

Back in July Google took it’s ‘Second Life’ competitor product ‘Google Lively’ out of barn and brought it out into the light of day.  Back in March of 2007 the king of search acquired Adscape for a cool $23 Million.  Putting two and two together here, it’s easy to see that Lively could very well be a testing ground for a Google in-game advertising network.

As with a number of other Google properties, these two seem to be right back where they started from: on the shelf.  Sure Lively is public and anyone can join and ‘play’, but is anyone?  After the initial hype and marketing push, active users on the platform remain sparse.  I’ll admit that I gave it a go briefly after the initial launch, found myself in some deserted and creepy ghost town areas, and haven’t been back since.  Likewise, Adscape has been eerily quiet since the acquisition.  Kind of like a sleeping tiger, or is it more like the crouching tiger?

Chris Morris at Forbes.com recently published an article concerning Google’s increasing look at further monetization via in-game advertising.

“The way Google works is they try a lot of different things, and they’re OK with putting out sub-par products initially to get things moving,” says Colin Sebastian, senior vice president of equity research at Lazard Capital Markets. “People are pretty forgiving of that … since they’re good at upgrading their products.”

“Given all the employees they have and the company’s policy of encouraging side projects, I would be very surprised if there wasn’t somebody in Google who’s not approaching [gaming] as an opportunity,” Sebastian says. “Of course, there are a number of hurdles that have to be cleared before it reaches the outside world.”

Google’s Dean of Games, Bernie Stolar, formerly from SCEA and Sega stated back in July 2007 that the big G was interested solely in the advertising potential of games—nothing else.  While this has been seen as a ‘downplay’ by a large number of reporters, what else are we talking about here?  Isn’t Stolar’s comment about ‘just advertising potential’ enough to sound a few bells and whistles around the gamescape?

Morris points out that Pogo.com and RealArcade players tend to be women over the age of 35 and are already used to seeing advertising in their games.  Well of course they are, Pogo and RealArcade are both free-to-play portals supported by in-game advertising.  Morris’ point is valid here, but he also steps out on the wrong limb by stating that Google/Adscape could easily acquire a top tier developer and court hardcore PC gamers.  Morris proposes that this segment might be willing to put up with it in exchange for a free top tier game.  I’m going to have to stand up and be counted in this one and firmly disagree.  While according to the recent NPD report, Extreme and Avid (for ease of nomenclature, let’s call them ‘Hardcore’) gamers make up the smallest percentage of players, they ARE often the most vocal, especially when it comes to the area of discontent.  Given the nature of ‘casual’ gamers, this segment often goes uncounted, and the hardcore gamers win out.  While in-game advertising might be acceptable to those that have been introduced to the gaming world via free-to-play portals, die hard fraggers are never going to give up gaming realism in exchange for something for free.

So while Google may be ‘just browsing’ (Chrome pun intended) the potential of in-game advertising, they’ve got a very hard challenge ahead of themselves if they plan on simply pulling another Google move; purchase a hot (gaming) property, stick it full of adsense ads and take it to the bank.   Gamers are a tricky bunch, Google’s going to have to work a little magic to get this one right….if they do at all.

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