Posts Tagged ‘Acclaim’

Syfy.com and Atari partner to promote upcoming Star Trek Online

Thursday, January 28th, 2010

Atari and television network Syfy.com have recently announced a partnership aimed at promoting the new upcoming MMO, Star Trek Online, scheduled for a February 2 2010 release. The promotion will feature a two day Star Trek Marathon to be broadcast on syfy, which will feature an elusive “Syfy Bundle”, available at Syfy.com’s Game Center.

startrek-logoAlmost a year has past since Syfy (then Sci Fi) announced their commitment to the gaming industry with their partnerships with Acclaim Games and Zookazoo, and this Atari partnership falls nicely inline with the network’s initiatives. This new partnership allows Syfy.com to build and promote a one-stop hub for Star Trek Online, where fans and gamers can view new content, participate in special contests and sweepstakes, and…..”Even purchase an exclusive bundle via digital download.”

The limited time “Syfy Bundle” will be available for purchase from Syfy.com/StarTrek, and will contain:

  • “Neodymium Deflector Dish” — An in-game item grants a bonus to Auxiliary power, boosts maneuverability, and increases the effectiveness of a ship’s Science abilities.
  • “500 Cryptic Points” — These micro-transaction credits can be used to purchase in-game items and unlock unique bonuses.
  • “Syfy Store Discount” — Purchasers of the Syfy bundle will receive 15% off their next purchase at the Syfy.com store.

To aid in the promotion of not only the online game, but obviously, Syfy’s own gaming efforts. The network will prime the pump with a two-day Star Trek marathon starting on Monday February 1st from 8am to 5pm featuring “Star Trek Enterprise” episodes, and conclude on Tuesday Febrary 2nd (8am – 9pm) with episodes of “Star Trek Next Generation”.

“Syfy is the perfect home for Star Trek Online,” said Jim Wilson, President and CEO of Atari, Inc. “By offering broadcast support, exclusive content and in-game bonuses, fans of Star Trek and the science fiction genre will be able to take part in this title’s much anticipated release.”

Alan Seiffert, Senior Vice President Syfy Ventures, added, “The Syfy audience has immense passion for video games. With that said, we are making a significant commitment to growing our presence in gaming and establishing Syfy.com’s Game Center as a leading destination for cutting edge interactive entertainment from a news, entertainment and even sales perspective. This joint venture with Atari helps showcase the types of unique partnerships we will look to develop to provide our audience with exclusive experiences tied to today’s hottest interactive entertainment.”

 

David Perry’s 33 ways to monetize games

Sunday, August 17th, 2008

David Perry recently laid out an impressive slideshow over at Business Week with 33 examples of how to monetize games.  Perry a 27 year industry veteran has over $1 Bn of retail game sales receipts to his credit, and co-founder and chief creative officer of Acclaim games.

Perry fully admits in the article that the rapid and expansive growth of the gaming industry will and should probably make his 33 ways list obsolete rather quickly.  Perry sees games that fall into the ‘social’ catagory as those with the most explosive growth and potential.  Siting an NPD Group study, Perry notes that 15% of retail game sales go to the adult ‘mature’ audience, and 85% to everyone else.  Social games are asynchonus (meaning, busy players take turns going back and forth at each other, and do not necessarily need to be ‘playing’ at the same time) and fall nicely into the mid-zone between these adult ‘mature’ gamers and all others.  In other words, covering the most amount of the market with the widest net.

Distribution methods are also covered by Perry.  Nintendo, Microsoft, and Sony, former kings of brick and mortar distribution methods, have changed their tune and opened online distribution channels.  As soon as ISP penetration reaches the tipping point, Perry sees physical media such as cartridges and DVD’s going the way of the dodo bird.  The players to watch in the digital distribution battleground?  Facebook, MySpace, Google, and Apple.

While Perry’s list covers a wide range of money making gaming ideas, his microtransaction side is of particualr significance, pointing out even staunch anti microtransaction publisher Blizzard’s recent dipping of toes into the ‘let’s measure their reaction’ pool:

Micro-Transactions

These are small, impulse-driven purchases bought for reasons of vanity, saving time, better communications, or even moving up a level more quickly. (Levels are a player’s ranking within a virtual society.) They’re generally paid for using virtual points, either earned in the game (by playing), or bought for real money (which is a massive time-saver). A new trend is offering virtual items in exchange for access to a player’s real-world friends. So for example: “You can have this magic sword, if you invite a friend to play.” Getting that balance right can mean stunning revenue growth, which makes it even more important for you come up with offers the gamers really want. This technique works well on social networks like Facebook as friends are just a click away. If you can get more than a 1 to 1 ratio, the game goes viral, which results in exponential growth. That’s the goal here.

The image that Perry chose?

Pointing out Blizzard’s new ‘recruit a friend’ campaign whereby new comers and those that recruited them can now gain ‘triple xp’ and summon each other to each other, thereby saving a great deal of time.  The recruiter also has the opportunity to receive an exclusive in game mount if the recruitee follows through on certain terms and conditions.  See it any way you want…but it looks like a crack in Blizzard’s armor.

View Perry’s article at Business Week.

View Perry’s slideshow at Business Week.

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