Posts Tagged ‘3D’

Bigpoint and Universal announce partnership

Wednesday, March 23rd, 2011

Universal Monsters coming soon Hot on the heels of the EA partnership announcement, Bigpoint has now revealed that they’ve struck a deal with Universal. The partnership and licensing agreement also includes plans to develop Universal Monsters, a browser based title.

If you’re thinking, “Hey wait a second, didn’t they already have this deal via The Mummy?” you’d be correct, however, this new agreement will incorporate a vast array of classic Universal characters, and include The Mummy within this new title. Score two for The Mummy. The deal was announced by Bigpoint Inc., the U.S. based, fully independent subsidiary of Bigpoint GmbH (the German holding company). Bigpoint Inc. will take on the development of the new MMOG. As previously mentioned, both The Mummy and the new Universal Monsters are under license from Universal, and will remain their own independent properties.

Bigpoint Inc. will build both titles from the ground up and be built upon the growing Unity 3D platform in their San Francisco studios. “With full 3D, increasingly sophisticated design, and easy access for the end user, browser-based MMOG’s continue to emerge as an exciting gaming segment,” said Bill Kispert, Vice President and General Manager, Digital Platforms, Universal Partnerships & Licensing. “We look forward to partnering again with Bigpoint to bring some of our most iconic characters and universes to life in this space.” The Universal Monsters title will feature a number of Universal’s legendary cast of ghouls. On tap for digitalization are Frankenstein’s Monster and Dracula, both of who are slated to duel to the death, or … life as it were. Likewise, The Mummy will make an appearance. On The Mummy solo side, the title is slated to appear in conjunction with the third installment of one of the highest grossing film franchises of all time; The Mummy Returns. Not satisfied with a simple digitalization, Bigpoint’s SFO based team will leverage Unity’s technology to include a number of original techniques used in the films they draw from. Conversely, The Mummy Online seeks to create and incorporate the same style and intricate detail found within the previous The Mummy films. Bigpoint’s goal is to differentiate the titles, and make them both their own unique artistic presentation.

Production for both titles began in February. “We see tremendous opportunity in translating Hollywood titles into browser-based games. Battlestar Galactica Online was our first attempt in working with such significant properties, the games recent launch has already surpassed our expectations,” saidHeiko Hubertz, CEO and Founder of Bigpoint. “We’re excited to begin these new projects in San Francisco inspired by great films that bring a built-in appeal from legions of fans around the world.”

 

Kinect to edge out Move in 2011 sales, 3D not so hot, and no love for OnLive and Gaikai

Wednesday, December 29th, 2010

Predicting hardware sales is a tricky business. Amongst the umpteen figures to consider, user preference is one of the hardest to call. However, UK based firm Screen Digest has planted their flag in the sand, stating that Microsoft’s motion based controller, Kinect will slightly outsell Sony’s answer, the Move by 7.6 million units to 7.3 million units, respectively.

According to GameSpot, Screen Digest’s predictions do not include 2010 sales figures. Normally, this would be a figure to throw by the wayside…if the two products were launched simultaneously, but you’ll remember that Move was out months before Kinect. It’s also noteworth, as Microsoft announced in November that it has moved 2.5 million Kinect units, and was well on pace to deliver 5 million by the end of this year.

Given these numbers, and Microsoft’s statements and additional numbers, moving 2.5 million units per month in the holiday buildup seems completely reasonable. Post holiday shopping will naturally see a decline, so let’s slim this number down to around half a million units per month. Even at this growth rate, Screen Digest’s numbers are a tad low. Meaning – although Screen Digest is lying on the conservative side of the numbers, it’s very likely that we could see Kinect push over 10 million sales in 2011.

Note: Piers hardin-Rolls from Screen Digest commented at Gamasutra clarifying the numbers:

“Our [data] actually refers to new Move and Kinect enabled consoles added during 2011, not installed base, which we forecast to be 11.7 million for Move and 12.1 million for Kinect by end of 2011.”

Adding: “Please note that the Move numbers refer to Move-enabled consoles and not total Move peripheral sales (as a % are bought for multiplayer gaming on single consoles).”

And while Sony may have answered the Nintendo Wii with it’s own motion based control, it’s a case of too-little-too-late. While Sony spent time developing at system that amounts to nothing more than a Wii in HD, Microsoft developed an entirely new product and input method. Coupled with Move software’s dreadful sales, it appears as though Sony has delivered the golden egg.

Screen Digest also noted a few other Sony shortcomings when it comes to all-things-digital. The much hyped and anticipated arrival of 3D televisions has been less than overwhelming, with the firm saying that 3D TV sales will fall flat in 2011. They state that broadcasters are putting too much focus on sporting events and non-recurring programming for consumers to find value in said television.

Also of note: Screen Digest wasn’t any friendlier when it came to streaming gaming services, aka OnLive and Gaikai. The postulate that neither device offer a compelling experience, ultimately providing a poor value proposition.