Chinese game developer and games operator Perfect World has recently announced the successful acquisition of Los Gatos, California based Cryptic Studios directly from it’s sole owner, Atari, S.A.. As per terms of the agreement, Perfect World will acquire 100% equity interest in Cryptic, to the tune of approximately $50 Million (35 M EU), paid in cash. Naturally, there are a number of contingencies attached to the deal, including working capital and “other” adjustments as provided in the final sale agreement.
“We are very pleased to sign the agreement to acquire Cryptic Studios,” commented Mr. Michael Chi, Chairman and Chief Executive Officer of Perfect World in a statement. “This strategic acquisition will add attractive game titles to our portfolio, which will help us further penetrate into the U.S. and global online game markets. More importantly, Cryptic Studios’ highly reputable development team and its technology platform will further strengthen our well-established R&D capabilities. We deem this as another noteworthy achievement of our global expansion efforts.”
Agreed. This is a major buy in for Perfect World. Not only do they gain a solid foothold in the North American market, but they do so by purchasing a studio right in the heart of Games Development Central, as well as pick up a number of high profile titles including City of Heroes, City of Villains, Champions Online, and Star Trek Online, to name a few. The company is currently developing Neverwinter Nights, as well as several unannounced projects. Presumably, these “in the works” projects will remain on course, but now have a Perfect World influence as to where and how the game development should progress. The Perfect World/Atari announcement included no information about current and future staffing levels.
“With the acquisition by Perfect World, Cryptic has found a strong platform for continued expansion into free to play business model and growth in the global marketplace,” said Jim Wilson, CEO of Atari in a statement. “The divestiture of Cryptic is in line with Atari’s continued focus on key owned and third-party strategic franchises and expansion into emerging game platforms.”




We all knew that it was going to take a big leap of faith from a major studio to put the seal of approval on the whole shebang. And while it might not have been EA to come out and introduce free-to-play to North America, but a number of smaller firms took note, adopted the model, and started to watch a decent ROI roll in. Fast forward 18 months or so later, and suddenly, we’ve found our free-to-play flagship in Turbine. When Turbine decided to cut the flailing Dungeons and Dragons Online free from the subscription model, they had two choices, shut it all down, or…reinvent the game in a free-to-play/premium subscription hybrid model. We all know how that story went. Dungeons and Dragons Online has seen a massive resurgence, and lining the Turbine coffers nicely. So well, that the company decided to mimic the same model with their flagship property: Lord of the Rings Online (which goes f2p this coming fall).