fatfoogoo announces partnership with Digital River

Wednesday, April 8th, 2009

We’re pleased to announce our new partnership with e-commerce provider Digital River.  This new partnership provides game publishers with a unique end-to-end in-game online store solution with all the scalability and reliability of a proven in-game marketplace.  Not only providing storefront capabilities, the fatfoogoo/Digital River solution provides for global payments and inventory management, as well as the use of virtual goods and currencies, electronic wallets (gwallet technology), secondary (peer-to-peer) marketplaces and auction functionality.

“We are excited to partner with Digital River to deliver an industry leading commerce solution that best services online stores and in-game marketplaces for the gaming community,” remarks Martin Herdina, fatfoogoo CEO.  “Our on-demand service models drive global revenue opportunities and operational efficiencies while reducing risk – all value propositions that are increasingly attractive to companies in these uncertain economic times.  We intend to leverage these natural synergies between our business to the full advantage of our clients.”

The fatfoogoo technology inclusion to Digital River’s portfolio of offerings now makes the picture complete for any games developer.  Naturally they provide e-commerce and promotional technologies, online payment support for microtransactions via NetGiro, community management tools provided by PlayXpert, and subscription billing tools through THINK subscriptions.  The fatfoogoo solution provides the technology to now enable in-game sales of virtual goods for real money transactions.

“This partnership is another indicator of Digital River’s deep commitment to the game industry,” said Jeff Hemenway, Digital River’s group vice president of games.  “In-game commerce in addition to digital downloads and subscriptions are quickly emerging as key strategies for driving game revenue.  Our acquisition of THINK subscriptions last year and our integrated partnership with fatfoogoo now give us best-of-breed solutions to help our gaming client maximize revenue opportunities.”

As part of the agreement between the companies, Digital River has made an equity investment in fatfoogoo. This investment is part of what we both plan to be a broader strategic partnership that includes an integrated service offering and a reseller relationship.

This announcement couldn’t have come at a better time for game developers.  According to a recent Think Service Game Group’s study, outsourcing game development is on a steady rise, with 86 percent of all developers surveyed reporting that they use outsourcing.  The fatfoogoo/Digital River partnership should now be seen as a primary outsourcing destination for game developers looking for a total in-game and online store management solution.

“This is a 1+1=7 situation, where a client of the combined fatfoogoo/Digital River solution gets much more than that client could obtain by partnering with either company individually,” says Herdina.

To find out more about fatfoogoo’s technology and offerings, please visit our solutions section.

 

fatfoogoo’s own Stevie ‘KillCreek’ Case as interviewed by thekoalition

Thursday, April 2nd, 2009

What GDC would be complete without copius amounts of both written and video interviews?  Well our very own Stevie Case was no exception, and Hip Hop Gamer Gerard Williams and  thekoalition.com crew lay down an interview not to be missed (I believe we might even be able to call it gangsta).

Direct from thekoalition article:

Some of you know her as Stevie. Some of you know her as Killcreek. Some of you know her as the gamerchick who pwned the Quake creator. But now to her many list of aliases, Stevana Case should be known as a businesswoman. Stevana is the Vice President of Business Development over at fatfoogoo. To take a quote from fatfoogoo.com, “fatfoogoo is game commerce. From trading platforms to commercial ecosystems, we monetize your game.” They are making game companies plenty of cash money, but they still got time to hold it down with the gamers. Check out this interview that my man Hiphopgamer and the Koalition did with the lovely Stevana Case. Trust me. It’s worth every second. Be sure to head over to fatfoogoo.com to learn more.

http://www.vimeo.com/3909487
Reblog this post [with Zemanta]
 

fatfoogoo POWERS IN-GAME COMMERCE FOR “CAMPFU™”, REBEL MONKEY’S™ PREMIER ONLINE VIRTUAL WORLD

Thursday, March 5th, 2009

Virtual Goods Store and “FuCash™” System Provided By fatfoogoo For MMO Community

SAN FRANCISCO – March 5, 2009 – fatfoogoo, the leading provider of in-game commerce ecosystems, today announced it will power the economic platform for Rebel Monkey’s premier virtual world, CampFu.  CampFu is a browser-based Massive Multiplayer Online (MMO) community focused on real-time cooperative gameplay for casual gamers. In the free-to-play environment, players may purchase virtual items such as avatar clothing or in-game boosters through the white-labeled fatfoogoo game commerce system to enhance their overall online experience.

fatfoogoo is claiming its stake in the multi-billion dollar gaming industry with leading game commerce software that handles microtransactions, subscriptions, virtual currencies, e-wallets, goods trading and more. In turn, it offers software publishers and developers an easy way to tap into unchartered revenue streams and focus on core game development and distribution.  In addition to partnering with companies like Rebel Monkey, fatfoogoo is the only monetization software provider integrated with Project Darkstar, an open source development environment created by Sun Microsystems Laboratories, which caters to the online games, virtual worlds and social networking industries.

fatfoogoo and Rebel Monkey began their partnership through Project Darkstar.  Rebel Monkey quickly determined that fatfoogoo’s monetization software system fit perfectly with their commerce needs.  fatfoogoo compliments the core competencies of the virtual world, supporting both cash (i.e., “FuCash”) and point-based (i.e., “Tickets”) transaction systems.

“We are pleased to work with Rebel Monkey on their microtransaction needs and support a wide variety of payment options for CampFu’s players,” said Martin Herdina, co-founder and CEO, fatfoogoo.  “fatfoogoo’s unique technology provides companies like Rebel Monkey the proven in-game commerce technology they require without complications.”

Rebel Monkey sees online cooperative games as occupying the nexus of casual games and social networking.  With CampFu, players can team with up to four players at once in real-time, while the virtual world environment can support thousands more. Some of the initial co-op games to be played on CampFu include FunGeez, WordMob and Veg-Out.

“We were immediately impressed with fatfoogoo offering and the robustness of their service.  Its complementary game commerce platform accelerated our ability to bring CampFu to market,” said Margaret Wallace, CEO, Rebel Monkey.  “The comprehensive technology is just what CampFu requires; the support of both hard cash and point-based commerce is fundamental to our platform.”

About fatfoogoo
fatfoogoo is the leading in-game commerce solution for monetizing online video games, casual games, virtual worlds and social networks. fatfoogoo provides partners, developers and publishers with world-class monetization solutions. Its comprehensive platform manages all aspects of financial interaction, in-game economies, real world and branded currency, as well as traditional user and subscription management. Publishers can choose white label solutions or individually configured modules. Founded in 2006 by telecommunication veterans, Daniel Petri and Martin Herdina, fatfoogoo is headquartered in Austria and also has offices in the US and the UK. For more information, please visit www.fatfoogoo.com.

About Rebel Monkey, Inc.
Rebel Monkey, Inc. is a NYC-based entertainment company. Founded in 2007, the company focuses on bringing new kinds of immersive experiences to casual gamers. Rebel Monkey’s premiere Casual MMO, CampFu, is all about providing real-time multiplayer co-op games to players worldwide. Built on top of Rebel Monkey’s own multiplayer gaming platform, CampFu offers collaborative gaming, highly customizable avatars, and an array of virtual goods in a fun online environment. For more information, please visit www.campfu.com.

Contact
Heather Sorensen
Plugged In PR for fatfoogoo
+1-503-841-0625
heather@pluggedinpr.com

 

Stevie Case (aka Kill Creek) featured on Avault.com podcast

Friday, February 20th, 2009

fatfoogoo’s own Stevie Case has recently been interviewed by the Avault.com podcast team.  Speaking with Chris Micieli, Bill Bolton, and Mark Turcotte, Stevie joins the crew to talk about everything ranging from Stevie’s career as a pro gamer to micro-transaction powered games are how they are the future of gaming.

Speaking first to her role as Vice President of Business Development and Sales with fatfoogoo, Stevie lays out our technologies and how and why game development studios should be talking to fatfoogoo when they are ready to monetize their product.  Noting that microtransactions are a relatively new way to monetize gaming, Stevie goes on to explain that with the current state of the economy, combined with falling advertising rates, microtransactions are a great place to be.

“It’s a good way to get users to not only spend small amounts of money, which isn’t as intimidating, but it also makes games sticker and doesn’t really break game play,” explains Stevie.

Stevie also highlights a quintessential point of microtransactions: user generated content, “I think it’s really cool to see users be able to create their own content and then actually sell that; have it become a part of the game, and become a part of the world.”

When asked about how microtransactions and user generated content could effect the overall balance of a game (i.e. the ‘pay to pwn’ theory) Stevie comments, “It’s a valid concern; I think that the key is you’ve got to have great game design upfront, and you’ve got to take all that stuff into account.  A lot of people have tacked on this notion of a virtual economy later because it sounds like a good way to make money, but if you don’t design it in upfront, it can be challenging for those reasons.”

Coincidentally almost mirroring David Perry’s remarks at DICE 2009, Stevie says that when you create a virtual economy based game, you’re putting a large amount of power in the hands of your users, thus game design should be held to even higher standards.

Speaking briefly to microtransactions in the mobile space, specifically the iPhone, Stevie points out, “Microtransactions are prohibited within iPhone applications.”  She continues on to discuss what iMafia is doing with their unique “if you go buy our other app we will give you points in this app” approach, but “as of today microtransactions are not officially supported.”

When asked about fatfoogoo’s list of clients, Stevie talks about our European clients, our involvement with Sun Microsystems via project darkstar, and hints at our upcoming release with a major US partner, and our involvement with a European based FPS/MMO.  But more on that later….

Give the podcast a listen in it’s entirety at Avault.com (episode #20).

 

fatfoogoo on twitter and twestival

Thursday, February 12th, 2009

We’ve been flying a bit under the radar on this one, but it’s time to let the cat out of the bag: fatfoogoo is on twitter.  We’ve been slowly adding lots of interesting people from all over the business and gaming community and not only adding our own little bits, but more so, doing a lot of listening.  There are plenty of game community and industry folks actively participating on twitter, and lots of great news and opinions to be read and heard.

We’re also proud to announce that we’ve taken more than a passive interest in the twitter community, and are donating a Nintendo wii as the grand prize drawing in tonight’s Vienna westival event.  Twestival is a collection of over 185 cities around the world that are coming together not only to facilitate a twitter meet up, but to do so for a great cause, charity:water.

In September 2008, a group of Twitterers based in London UK decided to organize an event where the local Twitter community could socialize offline; meet the faces behind the avatars, enjoy some entertainment, have a few drinks and tie this in with a food drive and fundraising effort for a local homeless charity.

The bulk of the event was organized in under two weeks, via Twitter and utilized the talents and financial support of the local Twittersphere to make this happen.

Around the world similar stories started appearing of local Twitter communities coming together and taking action for a great cause. Twestival was born out of the idea that if cities were able to collaborate on an international scale, but working from a local level, it could have a spectacular impact.

By rallying together globally, under short timescales, for a single aim on the same day, the Twestival hopes to bring awareness to this global crisis.

charity: water is a non profit organization bringing clean, safe drinking water to people in developing nations by funding sustainable clean water solutions in areas of greatest need.
But don’t just take out word for it, check out charity:water founder Scott Harrison’s video about the event.

http://www.vimeo.com/3170682

The foogoo team will be in attendance at tonight’s event, stop by and say hi, or tweet us!

Cynthia Lederer – @_whitenoise_
Dan Taylor – @MountainDan
Daniel Petri – @massiveattack55
Johannes Sperlhofer – @timeactor
Martin Herdina – @iznogud
Moritz Bayer – @ViennaMoB
Patrick Krippner – @locoloki
Patrick Pachner – @Adamantos
Ritchie Pettaur – @datadirt
Stevie Case – @killcreek
Thomas Stagl – @herrstagl

 

Reblog this post [with Zemanta]
 

fatfoogoo at Casual Connect 2009 Hamburg

Tuesday, February 3rd, 2009

fatfoogoo CEO Martin Herdina and SVP of Business Development and Sales Clive Jefferies will be in attendance at this years upcoming Casual Connect event being held in Hamburg, Germany February 10-12.

Casual Connect is the educational/meet up component of The Casual Gaming Association, an international trade association for casual gaming professionals.  The 2009 season kicks off in Hamburg this year, followed by Seattle’s event, 21-23 July, and culminating in Kyiv, Russia 21-23 October.

In an industry with over 200 million estimated players worldwide, totaling $2.25 billion in revenues in 2007, the Casual Connect events are THE premier event for all major players in the casual gaming space.  It’s also the hot spot to meet new and upcoming faces, learn more about existing and emerging technologies, and sample the best the industry has to offer.

While both Martin and Clive are heavily scheduled during these 3 days, they’re always up for a great chat about what fatfoogoo can do for you and the casual games community.  Contact them directly at martin(at)fatfoogoo.com and/or clive(at)fatfoogoo.com to set up a meeting.

 

fatfoogoo – a year in review

Wednesday, December 31st, 2008

2008 has been a banner year for us here at fatfoogoo.  Not only have we had some amazing talent join us, but interest in not only what we do, but what we can do for the gaming community as a whole has skyrocketed.  Below are some selected highlights from an outstanding year for the foogoos.

I myself joined the foogoos back in April and started coverage of any and all things games, but quickly narrowed that focus down to any and all things free-to-play/microtransactions.  Given the nature of what fatfoogoo does, providing world-class microtransaction based economies to game developers and publishers, this seemed like an obvious choice.  Tie that into the massive upswing in microtransactions over the coarse of 2008, et viola, you’ve got the fatfoogoo blog.

While I couldn’t get an exact number or frequent flier mileage points out of him, our fearless leader Martin Herdina is almost certainly on a first name basis with a number of Vienna Airport staff members.  Back in May, Martin went back to his old stomping grounds and represented fatfoogoo at the ION Game Conference in Seattle, standing shoulder to shoulder with serious industry players including EA, Bigpoint and Crytek.  Martin was there not only to represent fatfoogoo, but to also offer up informed and detailed opinions on free-to-play gaming and how microtransactions can help developers monetize.  A summer full of incredible developments (See below) kept Mr. Herdina out of the check in lines, but as soon as September rolled around, Martin was beating feet (and being scanned with a magnetic wand) this time in Los Angeles for the Virtual Worlds Conference and Expo.  A short time later saw fatfoogoo at the Austin Games Convention where we produced a live demo of just a few of fatfoogoo’s features (special thanks go out to the guys that work on the technical end of the foogoo system.  You DO know that Red Bull is an Austrian product, don’t you?  I think these guys may very well have been members of a beta test for super strength Red Bull).

Mid August must mean games in Germany, as who could miss the Games Convention Leipzig?  True to form, the GCDC also heard from Martin talking about in-game economies and item trading, while yours truly along with Patrick and Loki, scouted the convention floor, speaking to a number of games developers about current and upcoming projects.  No time to slow down now Martin, there’s the Virtual Worlds Forum London to get to in October.  Don’t like the fish and chips?  No problem, you’re slated to join Stevie in San Francisco at the vgSummit on October 10th.  James Brown may be the hardest working man in showbiz, but Martin Herdina might well be the hardest working man in the  microtransactionbiz.

But let’s not just make this about Martin, as there are plenty of other folks that make the heart of foogoo beat.

Back in July, our programming team reached a milestone and introduced elements of our technology to the Sun Partner Advantage Program via Project Darkstar.  The open source engine for game developers has already received a number of accolades, and via fatfoogoo, developers can now plug a monetization module into their game from day 1 or add it at a later date.  If our Project Darkstar integration wasn’t enough, a month later we received a nomination for “Best Business Idea of the Year” from German tech magazine Internet World.

2008 also saw the addition of two powerhouse figures at fatfoogoo.  In early August, we made the official announcement of adding Clive Jefferies as Senior Vice President of Business Development and Sales to the foogoo team.  Clive brings over 25 years of software product experience to fatfoogoo, and to say that he knows the ins and outs of international product development and management might be a bit of an understatement.

Likewise, in late September, we really lit things up with the appointment of industry veteran (and some might say legend) Stevana Case, aka KillCreek of Quake fame.  If you don’t know who Stevie Case is, chances are you might be filed under n00b, as Stevie is one of the first professional female gamers and the first woman in the Cyberathlete Professional League.  Stevie heads up our San Francisco office and serves as Vice President of Business Development and Sales.

All in all, 2008 has been an outstanding year for all of us here at fatfoogoo.  While there have been plenty of wins on a number of fronts, the above represents selected highlights.  Daniel Petri’s team of techs are the unsung heroes here, making all the pretty pixels play nicely together, and my hat goes off to them.

Looking forward, Martin has bound my lips with duct tape regarding some projects in the works, and while I’m bursting at the seams to tell the world about what we’re brewing up in the fatlabs, we’ve still got a few nuts and bolts to turn and tweak before it’s ready to be unveiled.  Stay tuned…  (no really, stay tuned, this is some pretty hot $*&#)!

So from all of us here at fatfoogoo, from Vienna to San Francisco, we wish you a happy, healthy and successful 2009!

Reblog this post [with Zemanta]
 

fatfoogoo wins runner up in Munich Venture Lounge’s Media and Technology competition

Monday, November 3rd, 2008

In spite of the global financial crisis, last Tuesday’s Munich Venture Lounges’ “Media & Technology”, with over 100 participants from start-ups and venture capitalists was extremely well attended.  The event was hosted by the corporate finance advisory firm CatCap, the VC firm Neuhaus Partners, and the PR network European Marketing Communications.

The competition was narrowed down to 9 startup companies, each with an opportunity to present their company to the jury.  From these 9 start-ups 3 top winners were chosen,  nFon, fatfoogoo, and Just Landed.  As a result of this win, fatfoogoo CFO Thomas Offner has been approached by a number of VC’s in attendance, as well as those interested in further investment in the gaming and virtual world communities.

“We’re both honored and proud to have been selected as finalists for this competition.  A runner up win in this very exclusive and high investor potential competition is a double win for fatfoogoo.” says CFO Thomas Offner.

fatfoogoo CEO Martin Herdina adds, “The win today is just more proof of fatfoogoo’s very positive momentum in this fast paced market.  It’s great to get this positive feedback from the gaming industry as well as the financial community.”

To read the release please visit: http://www.venture-lounge.de/allgemein/munchener-venture-lounge-media-technology-am-28-oktober-2008 (in German)

 

Martin Herdina to speak at Virtual Worlds London Expo

Monday, October 20th, 2008

Along with being an official sponsor of the 2008 Virtual Worlds London Expo, fatfoogoo’s CEO Martin Herdina will be join by Rohan Freeman, CEO of Sine Wave Company, Andrew Schneider, Founder and President of LiveGamer, and Karl Mehta, Co-Founder and CEO of PlaySpan in a panel discussion regarding Virtual Goods.

Taking place today and tomorrow, the Virtual Worlds London Expo is the leading European event for businesses seeking to maximize and comprehend business strategies within virtual worlds.  The Expo seeks to bring all major players in the virtual world space together in one location to look at best practices, insights, and networking.  Fortune 1000 companies, investors, media, startups, consumer entertainment and youth brands, ad agencies, and of course virtual world platforms and their associated developers regularly attend the annual event.

Martin Herdina will be taking part in the Virtual Goods: The Next Big Business Model talk from 2:45 PM to 3:30 PM.  An outline of the discussion:

Virtual goods and currencies have become the driving economic force for a number of virtual world companies. What does it takes to build a successful company with a strong virtual goods business? What types of items do consumer want to buy and in what context are they motivated to continually buy or upgrade their virtual items? How do you grow a virtual goods business and what are the pitfalls? In what cases does a virtual goods business model triumph over advertising or subscription models?

fatfoogoo’s CEO is expected to analyze and elaborate on the different monetization use cases (subscriptions, primary market, secondary market), their differences, their shortcomings and outline the key factors to run a
successful virtual goods business.

Mr. Herdina is in good company at this year’s Virtual Worlds London Expo, as keynote speakers include Mark Kingdon, CEO of Linden Labs (Second Life), and Niniane Wang, Lively Engineering Lead, Google Inc.

The Virtual Worlds London Expo is made possible by Virtual Worlds Management, and includes The Virtual Worlds 2008 (New York, April 3-4, 2008), Virtual Worlds Expo (Los Angeles, September 3-4, 2008), Virtual Worlds London (October 20-21, 2008).