fatfoogoo announces partnership with Digital River

Wednesday, April 8th, 2009

We’re pleased to announce our new partnership with e-commerce provider Digital River.  This new partnership provides game publishers with a unique end-to-end in-game online store solution with all the scalability and reliability of a proven in-game marketplace.  Not only providing storefront capabilities, the fatfoogoo/Digital River solution provides for global payments and inventory management, as well as the use of virtual goods and currencies, electronic wallets (gwallet technology), secondary (peer-to-peer) marketplaces and auction functionality.

“We are excited to partner with Digital River to deliver an industry leading commerce solution that best services online stores and in-game marketplaces for the gaming community,” remarks Martin Herdina, fatfoogoo CEO.  “Our on-demand service models drive global revenue opportunities and operational efficiencies while reducing risk – all value propositions that are increasingly attractive to companies in these uncertain economic times.  We intend to leverage these natural synergies between our business to the full advantage of our clients.”

The fatfoogoo technology inclusion to Digital River’s portfolio of offerings now makes the picture complete for any games developer.  Naturally they provide e-commerce and promotional technologies, online payment support for microtransactions via NetGiro, community management tools provided by PlayXpert, and subscription billing tools through THINK subscriptions.  The fatfoogoo solution provides the technology to now enable in-game sales of virtual goods for real money transactions.

“This partnership is another indicator of Digital River’s deep commitment to the game industry,” said Jeff Hemenway, Digital River’s group vice president of games.  “In-game commerce in addition to digital downloads and subscriptions are quickly emerging as key strategies for driving game revenue.  Our acquisition of THINK subscriptions last year and our integrated partnership with fatfoogoo now give us best-of-breed solutions to help our gaming client maximize revenue opportunities.”

As part of the agreement between the companies, Digital River has made an equity investment in fatfoogoo. This investment is part of what we both plan to be a broader strategic partnership that includes an integrated service offering and a reseller relationship.

This announcement couldn’t have come at a better time for game developers.  According to a recent Think Service Game Group’s study, outsourcing game development is on a steady rise, with 86 percent of all developers surveyed reporting that they use outsourcing.  The fatfoogoo/Digital River partnership should now be seen as a primary outsourcing destination for game developers looking for a total in-game and online store management solution.

“This is a 1+1=7 situation, where a client of the combined fatfoogoo/Digital River solution gets much more than that client could obtain by partnering with either company individually,” says Herdina.

To find out more about fatfoogoo’s technology and offerings, please visit our solutions section.

 

fatfoogoo’s own Stevie ‘KillCreek’ Case as interviewed by thekoalition

Thursday, April 2nd, 2009

What GDC would be complete without copius amounts of both written and video interviews?  Well our very own Stevie Case was no exception, and Hip Hop Gamer Gerard Williams and  thekoalition.com crew lay down an interview not to be missed (I believe we might even be able to call it gangsta).

Direct from thekoalition article:

Some of you know her as Stevie. Some of you know her as Killcreek. Some of you know her as the gamerchick who pwned the Quake creator. But now to her many list of aliases, Stevana Case should be known as a businesswoman. Stevana is the Vice President of Business Development over at fatfoogoo. To take a quote from fatfoogoo.com, “fatfoogoo is game commerce. From trading platforms to commercial ecosystems, we monetize your game.” They are making game companies plenty of cash money, but they still got time to hold it down with the gamers. Check out this interview that my man Hiphopgamer and the Koalition did with the lovely Stevana Case. Trust me. It’s worth every second. Be sure to head over to fatfoogoo.com to learn more.

http://www.vimeo.com/3909487
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fatfoogoo on twitter and twestival

Thursday, February 12th, 2009

We’ve been flying a bit under the radar on this one, but it’s time to let the cat out of the bag: fatfoogoo is on twitter.  We’ve been slowly adding lots of interesting people from all over the business and gaming community and not only adding our own little bits, but more so, doing a lot of listening.  There are plenty of game community and industry folks actively participating on twitter, and lots of great news and opinions to be read and heard.

We’re also proud to announce that we’ve taken more than a passive interest in the twitter community, and are donating a Nintendo wii as the grand prize drawing in tonight’s Vienna westival event.  Twestival is a collection of over 185 cities around the world that are coming together not only to facilitate a twitter meet up, but to do so for a great cause, charity:water.

In September 2008, a group of Twitterers based in London UK decided to organize an event where the local Twitter community could socialize offline; meet the faces behind the avatars, enjoy some entertainment, have a few drinks and tie this in with a food drive and fundraising effort for a local homeless charity.

The bulk of the event was organized in under two weeks, via Twitter and utilized the talents and financial support of the local Twittersphere to make this happen.

Around the world similar stories started appearing of local Twitter communities coming together and taking action for a great cause. Twestival was born out of the idea that if cities were able to collaborate on an international scale, but working from a local level, it could have a spectacular impact.

By rallying together globally, under short timescales, for a single aim on the same day, the Twestival hopes to bring awareness to this global crisis.

charity: water is a non profit organization bringing clean, safe drinking water to people in developing nations by funding sustainable clean water solutions in areas of greatest need.
But don’t just take out word for it, check out charity:water founder Scott Harrison’s video about the event.

http://www.vimeo.com/3170682

The foogoo team will be in attendance at tonight’s event, stop by and say hi, or tweet us!

Cynthia Lederer – @_whitenoise_
Dan Taylor – @MountainDan
Daniel Petri – @massiveattack55
Johannes Sperlhofer – @timeactor
Martin Herdina – @iznogud
Moritz Bayer – @ViennaMoB
Patrick Krippner – @locoloki
Patrick Pachner – @Adamantos
Ritchie Pettaur – @datadirt
Stevie Case – @killcreek
Thomas Stagl – @herrstagl

 

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fatfoogoo at Casual Connect 2009 Hamburg

Tuesday, February 3rd, 2009

fatfoogoo CEO Martin Herdina and SVP of Business Development and Sales Clive Jefferies will be in attendance at this years upcoming Casual Connect event being held in Hamburg, Germany February 10-12.

Casual Connect is the educational/meet up component of The Casual Gaming Association, an international trade association for casual gaming professionals.  The 2009 season kicks off in Hamburg this year, followed by Seattle’s event, 21-23 July, and culminating in Kyiv, Russia 21-23 October.

In an industry with over 200 million estimated players worldwide, totaling $2.25 billion in revenues in 2007, the Casual Connect events are THE premier event for all major players in the casual gaming space.  It’s also the hot spot to meet new and upcoming faces, learn more about existing and emerging technologies, and sample the best the industry has to offer.

While both Martin and Clive are heavily scheduled during these 3 days, they’re always up for a great chat about what fatfoogoo can do for you and the casual games community.  Contact them directly at martin(at)fatfoogoo.com and/or clive(at)fatfoogoo.com to set up a meeting.

 

fatfoogoo – a year in review

Wednesday, December 31st, 2008

2008 has been a banner year for us here at fatfoogoo.  Not only have we had some amazing talent join us, but interest in not only what we do, but what we can do for the gaming community as a whole has skyrocketed.  Below are some selected highlights from an outstanding year for the foogoos.

I myself joined the foogoos back in April and started coverage of any and all things games, but quickly narrowed that focus down to any and all things free-to-play/microtransactions.  Given the nature of what fatfoogoo does, providing world-class microtransaction based economies to game developers and publishers, this seemed like an obvious choice.  Tie that into the massive upswing in microtransactions over the coarse of 2008, et viola, you’ve got the fatfoogoo blog.

While I couldn’t get an exact number or frequent flier mileage points out of him, our fearless leader Martin Herdina is almost certainly on a first name basis with a number of Vienna Airport staff members.  Back in May, Martin went back to his old stomping grounds and represented fatfoogoo at the ION Game Conference in Seattle, standing shoulder to shoulder with serious industry players including EA, Bigpoint and Crytek.  Martin was there not only to represent fatfoogoo, but to also offer up informed and detailed opinions on free-to-play gaming and how microtransactions can help developers monetize.  A summer full of incredible developments (See below) kept Mr. Herdina out of the check in lines, but as soon as September rolled around, Martin was beating feet (and being scanned with a magnetic wand) this time in Los Angeles for the Virtual Worlds Conference and Expo.  A short time later saw fatfoogoo at the Austin Games Convention where we produced a live demo of just a few of fatfoogoo’s features (special thanks go out to the guys that work on the technical end of the foogoo system.  You DO know that Red Bull is an Austrian product, don’t you?  I think these guys may very well have been members of a beta test for super strength Red Bull).

Mid August must mean games in Germany, as who could miss the Games Convention Leipzig?  True to form, the GCDC also heard from Martin talking about in-game economies and item trading, while yours truly along with Patrick and Loki, scouted the convention floor, speaking to a number of games developers about current and upcoming projects.  No time to slow down now Martin, there’s the Virtual Worlds Forum London to get to in October.  Don’t like the fish and chips?  No problem, you’re slated to join Stevie in San Francisco at the vgSummit on October 10th.  James Brown may be the hardest working man in showbiz, but Martin Herdina might well be the hardest working man in the  microtransactionbiz.

But let’s not just make this about Martin, as there are plenty of other folks that make the heart of foogoo beat.

Back in July, our programming team reached a milestone and introduced elements of our technology to the Sun Partner Advantage Program via Project Darkstar.  The open source engine for game developers has already received a number of accolades, and via fatfoogoo, developers can now plug a monetization module into their game from day 1 or add it at a later date.  If our Project Darkstar integration wasn’t enough, a month later we received a nomination for “Best Business Idea of the Year” from German tech magazine Internet World.

2008 also saw the addition of two powerhouse figures at fatfoogoo.  In early August, we made the official announcement of adding Clive Jefferies as Senior Vice President of Business Development and Sales to the foogoo team.  Clive brings over 25 years of software product experience to fatfoogoo, and to say that he knows the ins and outs of international product development and management might be a bit of an understatement.

Likewise, in late September, we really lit things up with the appointment of industry veteran (and some might say legend) Stevana Case, aka KillCreek of Quake fame.  If you don’t know who Stevie Case is, chances are you might be filed under n00b, as Stevie is one of the first professional female gamers and the first woman in the Cyberathlete Professional League.  Stevie heads up our San Francisco office and serves as Vice President of Business Development and Sales.

All in all, 2008 has been an outstanding year for all of us here at fatfoogoo.  While there have been plenty of wins on a number of fronts, the above represents selected highlights.  Daniel Petri’s team of techs are the unsung heroes here, making all the pretty pixels play nicely together, and my hat goes off to them.

Looking forward, Martin has bound my lips with duct tape regarding some projects in the works, and while I’m bursting at the seams to tell the world about what we’re brewing up in the fatlabs, we’ve still got a few nuts and bolts to turn and tweak before it’s ready to be unveiled.  Stay tuned…  (no really, stay tuned, this is some pretty hot $*&#)!

So from all of us here at fatfoogoo, from Vienna to San Francisco, we wish you a happy, healthy and successful 2009!

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fatfoogoo wins runner up in Munich Venture Lounge’s Media and Technology competition

Monday, November 3rd, 2008

In spite of the global financial crisis, last Tuesday’s Munich Venture Lounges’ “Media & Technology”, with over 100 participants from start-ups and venture capitalists was extremely well attended.  The event was hosted by the corporate finance advisory firm CatCap, the VC firm Neuhaus Partners, and the PR network European Marketing Communications.

The competition was narrowed down to 9 startup companies, each with an opportunity to present their company to the jury.  From these 9 start-ups 3 top winners were chosen,  nFon, fatfoogoo, and Just Landed.  As a result of this win, fatfoogoo CFO Thomas Offner has been approached by a number of VC’s in attendance, as well as those interested in further investment in the gaming and virtual world communities.

“We’re both honored and proud to have been selected as finalists for this competition.  A runner up win in this very exclusive and high investor potential competition is a double win for fatfoogoo.” says CFO Thomas Offner.

fatfoogoo CEO Martin Herdina adds, “The win today is just more proof of fatfoogoo’s very positive momentum in this fast paced market.  It’s great to get this positive feedback from the gaming industry as well as the financial community.”

To read the release please visit: http://www.venture-lounge.de/allgemein/munchener-venture-lounge-media-technology-am-28-oktober-2008 (in German)

 

Martin Herdina to speak at Virtual Worlds London Expo

Monday, October 20th, 2008

Along with being an official sponsor of the 2008 Virtual Worlds London Expo, fatfoogoo’s CEO Martin Herdina will be join by Rohan Freeman, CEO of Sine Wave Company, Andrew Schneider, Founder and President of LiveGamer, and Karl Mehta, Co-Founder and CEO of PlaySpan in a panel discussion regarding Virtual Goods.

Taking place today and tomorrow, the Virtual Worlds London Expo is the leading European event for businesses seeking to maximize and comprehend business strategies within virtual worlds.  The Expo seeks to bring all major players in the virtual world space together in one location to look at best practices, insights, and networking.  Fortune 1000 companies, investors, media, startups, consumer entertainment and youth brands, ad agencies, and of course virtual world platforms and their associated developers regularly attend the annual event.

Martin Herdina will be taking part in the Virtual Goods: The Next Big Business Model talk from 2:45 PM to 3:30 PM.  An outline of the discussion:

Virtual goods and currencies have become the driving economic force for a number of virtual world companies. What does it takes to build a successful company with a strong virtual goods business? What types of items do consumer want to buy and in what context are they motivated to continually buy or upgrade their virtual items? How do you grow a virtual goods business and what are the pitfalls? In what cases does a virtual goods business model triumph over advertising or subscription models?

fatfoogoo’s CEO is expected to analyze and elaborate on the different monetization use cases (subscriptions, primary market, secondary market), their differences, their shortcomings and outline the key factors to run a
successful virtual goods business.

Mr. Herdina is in good company at this year’s Virtual Worlds London Expo, as keynote speakers include Mark Kingdon, CEO of Linden Labs (Second Life), and Niniane Wang, Lively Engineering Lead, Google Inc.

The Virtual Worlds London Expo is made possible by Virtual Worlds Management, and includes The Virtual Worlds 2008 (New York, April 3-4, 2008), Virtual Worlds Expo (Los Angeles, September 3-4, 2008), Virtual Worlds London (October 20-21, 2008).

 

Stevie Case to present on Metanomics.net

Saturday, October 11th, 2008

fatfoogoo’s Stevie Case will be joined by Jay Geesman of Xstreet to present ‘Monetizing the Metaverse’ – a talk about their business experiences in Second Life and other Virtual Worlds.  Professor Robert Bloomfield, Director of the Business Simulation Laboratory at Cornell University, will moderate the show.

Stevie will be going live this coming Monday, October 13th at 12 noon PST.  The show may be seen either within the Second Life virtual world in the Metanomicsregion at http://slurl.com/secondlife/Metanomics/129/174/40, or directly on metanomics site at http://www.metanomics.net/WatchNow.

Stevie is expected to discuss primary markets in which publishers sell directly to players, and secondary markets where players sell to other players.  She’ll also be talking about fatfoogoo’s unique white lable solution that can handle any type of microtransaction for publishers, including time to integration.  Stevie will also give viewers a rundown of fatfoogoo’s partnership program with Sun’s Project Darkstar, with a focus on Call of Kings.  Last but not least, a previous episode of Metanomics struck a chord with views, and Ms. Case will be addressing a “universal avatar” whereby users can more from virtual world to virtual world seamlessly without the need for separate registrations and release of personal information with each new virtual world the visit.

With over 50 one hour long programs dedicated to virtual world economies, metanomics is a storehouse of information coming directly from the industry experts.  Focusing mainly on economic and business situations and scenarios present in virtual worlds such as Second Life and There, Metanomics aims to understand and provide a better insight as to how residents of these virtual worlds establish, manage, and operate their virtual businesses.  Conversely, the show also looks at real world businesses and non-profits and how they interact with the growing virtual world and economy(ies).

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fatfoogoo at the vgSummit 2008

Friday, October 10th, 2008

fatfoogoo is a proud sponsor of the vgSummit 2008 and both Martin Herdina and Stevana Case in attendance at the one day conference taking place October 10th in San Francisco.

Now in it’s second year, with over 300 participants last year, this event is expected to play host to over 400 industry experts sharing, discussing, and debating the future of market opportunities in virtual worlds, goods and economies.  The Summit is hosted by Charles Hudson, VP of Business Development for Serious Business.

Topics and panel discussions will include:

What Users Want — Branded and User-Generated Virtual Goods

One of the key decisions in any virtual goods offering is determining what users want. Looking for answers as to what your users want from your virtual goods offering? Curious about how to blend branded and user-generated virtual goods? Our panel of experts will share their experience on what it takes to get started and how to make a well-informed decision on this crucial topic.

Making Virtual Economies Work — Lessons from the Leaders

Managing a virtual economy is no easy task. Managing inflation, dealing with billing, and being vigilant on fraud are just a small fraction of the issues facing anyone managing a virtual economy. Our panelists will share their experiences and insights on this important subject.

Virtual Goods and Social Networks

Virtual goods are beginning to make a major footprint on leading social networks. Aside from offering an alternative to advertising, virtual goods offer application developers a solid opportunity to capitalize on the user engagement they generate. What will it take to fully take advantage of the virtual goods opportunity on social networks? Our panel of leading thinkers will share their views on this topic.

Generating Real Revenue from Virtual Goods

The goods are virtual, but the revenue is real. Interested in figuring out how to turn browsers into buyers and driving more engagement around virtual goods? We’ve assembled a strong group of panelists who can share their insights on how to tackle the challenge of converting virtual goods into real revenue.

Getting Paid – Build a Dominant Payments and Billing Strategy

Designing and merchandising virtual goods is only half of the equation. For a virtual goods model to work, determining what payment types to accept and how to combat fraud are critical issues. Our panel of experts will share their views on what it takes to succeed in this crucial part of the business.

fatfoogoo is proud to sponsor the Wi-Fi at this event.  We find ourselves in good company, with other sponsors including Mashable, socialmedia, and viximo to name a few.

Again, both Martin and Stevana will be at this conference.  If you missed speaking to them in person, feel free to get in touch via email:

Martin[at]fatfoogoo.com
Stevana[at]fatfoogoo.com

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