Redwood City, CA based EA games has recently announced their intentions to acquire Melbourne, Australia mobile development studio Firemint. Driving the acquisition is Firemint’s impressive lineup, including their Flight Control and Real Racing for iPhone and iPad. While the deal has yet to close, reports indicate that the hangup is not monetarily related, and that the sign off should occur within the next four weeks.
“The Firemint team is remarkable for its critical and commercial success,” said Barry Cottle, Executive Vice President and General Manger of EA Interactive in a statment. “Having them as part of EAi will accelerate our position as worldwide leader in game development for mobile devices and online gaming platforms.”
The acquisition of Firemint arrives on the heels of EA’s acquisition of Mobile Post Production, a smartphone cross-platform development and porting firm, clearly indicating that EA has big plans in store for it’s mobile division.
Cottle also adds, “The added technical expertise of MPP, combined with the creative talent of Firemint and our EAi studio teams, fuels EA’s leadership in delivering top selling, high quality games across mobile phones and smartphones, tablets and future digital interactive entertainment platforms.”
Glu Mobile and Blammo Games
Just up the road a bit (so to speak), San Francisco, CA based publisher of 3D social and mobile games, Glu Mobile has recently announced a partnership with Blammo Games. Along with Blammo Games’ IP, Glu Mobile now has a direct link to founder Christopher Locke, who’s been the driving force behind social successes including Smurfs’ Village and Zombie Café. Likewise, Locke served as external producer on the hit title ‘Lil Pirates.
“I am excited to collaborate with Glu on their upcoming titles,” said Locke in a statement. “Glu has asserted themselves as innovators in high-quality, freemium gaming and a leading contributor to the iOS and Android ecosystem. Blammo Games collaboration with Glu will undoubtedly produce unique, captivating gaming experiences for consumers.”
The partnership will see Glu on the publisher seat for the next two upcoming Blammo Games titles, with a projected timeline of 12 months. Both offerings are expected to integrate Glu’s technology and tools, ultimately resulting in further market penetration of the Glu Games Network. Sweetening the deal, Glu has the option on the table to renew the agreement for any sequels that may develop from these initial offerings, as well as the option to purchase a 25 percent stake in Blammo.
“We are pleased to establish a long-term publishing relationship with Mr. Locke and his new studio, Blammo Games,” saidNiccolo De Masi, CEO of Glu in a statement. “Glu and Blammo Games share a keen focus on bringing high-quality mobile titles to market and we look forward to leveraging Mr. Locke’s unique talents to produce dynamic and enduring mobile gaming franchises for Glu gamers.”