Archive for April, 2010

Free Realms: One year later – 10 Million users and PS3 version details

Friday, April 30th, 2010

SOE took a brave leap one year ago. They saw the writing on the wall, and decided to take their own stab at the free-to-play model. Perhaps not a major leap for upstarts and smaller gaming companies, but for Sony, this was a pretty big deal. Fast forward one year later, and SOE has successfully brought 10 million users into the fold, and for the first time, clarified a previous statement regarding Free Realms for the PS3 console.

Celebrating their one year success, SOE’s Free Realms team partied like it’s 1999, launching 8 individual in-game festivities, starting on the hour, every hour from 9AM – 5PM PST. And while the title certainly deserves to give itself the proverbial pat on the back, Kotaku raised a very valid question: “What happened to the PlayStation 3 version of Free Realms?”

SOE prez. John Smedley first gave out details regarding the PS3 version of Free Realms around the GDC 2009, indicating that Free Realms would be out mid-2010, with EyeToy support “likely”. Since this time, most of the coverage surrounding Free Realms has been about their rapidly growing user base. But other than that, Sony, and the gaming media in general has been rather tight lipped about the status of the project.

However, it appears as though a birthday party is enough to get the SOE folks talking about the PS3 version again, as they gave Kotaku an exclusive surrounding it’s projected release date. According to an SOE rep, “Free Realms for PlayStation3 is very much in development and, you heard it hear first, fans can be prepared to see the first demo in action in June at E3!”

ZOMG! If Sony garnered 10 million users on the PC platform alone (seriously guys? No mac version? Quasi-fail), what-oh-what will they be able to accomplish with a PS3 version? No longer chained to the desk or thigh roasting laptop, hanging on the couch playing a whimsical free-to-play MMO while viewed on the projector? Hell yes! Sign me up. Oh, and a microtransaction here or there? Ones that are already connected to my PS3 store credit card on file? Sold! Free Realms very much as the possibility to take over where Home failed. And moreover, there’s little to no risk involved for Sony, as they’ve already test the system backwards and forwards, and apparently 10+ million players agree: Free Realms is a hit.

The E3 expo kicks off this June 15th, and we’re chomping at the bit to get the skinny on Free Realms for the PS3. In the meantime, how about a recap of Free Realms’ banner first year. Congrats SOE/Free Realms folks – you’ve nailed it!

 

Google acquires Social App. Dev. LabPixies

Thursday, April 29th, 2010

Announced earlier this week, Google has made yet another acquisition, this time Tel Aviv based social apps. Developer LabPixies. According to the Google announcement, the LabPixies team was one of the first developers that worked on iGoogle widgets, all the way back in 2005.

LabPixiesLabPixies provide widgets ranging from games and entertainment to productivity tools like calendars and news feeds. Along the way, they’ve managed to provide a number of global OpenSocial-based gadgets for Mountain View. And while these gadgets are significant in their own right, it’s the ‘other’ things that LabPixies produce that makes this acquisition of note: iPhone and Android smartphone games such as Flood-It!, Flood-It!2, Line-Up and Trio. Flood-It! alone has been downloaded over 2 million times since it’s launch in March of 2009.

As mentioned above, this is just another day, another acquisition for Google. The month alone Google has snatched up mobile visual search startup Plink, web video co. Episodic, and most notably, stealth hardware company Agnilux. The Agnilux acquisition has already started fueling rumors of an Android based tablet device may or may not already be on Google’s radar. Looking back through 2010, Google has purchased Microsoft Office sharing service DocVerse, photo-editing startup Picnik, email solutions co. reMail, and social search firm Aardvark.

While details surrounding the purchase were not disclosed, TechCrunch reports that TheMarker (in Hebrew) is citing the price to be close to $25 million. They also astutely point out – not a bad price for a company that only ever raised $1 million in angel funding in 2008.

As part of the deal, LabPixies will remain based in Tel Aviv, and will work to expand the presence of the iGoogle brand across Europe, the Middle East, and Africa. As well as develop some snazzy Android apps, we’re betting…

 

Crowdstar V. WonderHill – here we go again

Wednesday, April 28th, 2010

The first rumblings of trouble in paradise appeared with the Maestri V. Zynga lawsuit surrounding Mob Wars and Mafia Wars and their associated IP rights. Well, it looks like this dragon is rearing it’s ugly head again, this time we’re fighting over fish, and not the dead kind wrapped in a newspaper.

happy-aquariumAccording to a recent report at VentureBeat, Crowdstar International’s Happy Aquarium isn’t so happy with WonderHill’s Aquarium Life. Crowdstar has filed a federal lawsuit, claiming that WonderHill is responsible of unfair competition and copyright violations. And the straw that broke the camels back? WonderHill has copied a, “distinctive mating dance to a backdrop of hearts and romantic music.” Queue the Barry White.

Happy Aquarium is a free-to-play, Facebook based game that monetizes through the sale of virtual goods, and attracts around 20 million visitors every month. Crowdstar’s being reeling in the cash, with profits going back into the business, allowing for staff expansion and the launch of new games.

Crowdstar chairman Peter Relan comments, “There are similar fish games. We understand that. This particular one literally lifts not just the overall game mechanics, but words, the user interface, and even the breeding of the fish. It’s almost like you’re staring at our game. You can tell that somebody said, ‘Copy that screen.’ It’s important we protect our brand and not allow blatant copying.’”

As a point of contrast, social gaming Goliath Zynga has jumped on the Fish wagon and launched FishVille, taking obvious queues from Happy Aquariums’ success. So why isn’t Crowdstar going after Zynga as well? While there are most probably a number of factors involved, the lawsuit specifically references the user interface, claiming that the two are virtually identical.

Couldn’t the same case be made by Blizzard/Activision and the host of WoW clones out there?

Apparently the trick here is to differentiate your game just enough to avoid anti-copyright lawsuits. But who’s the great decider here? Apparently, the United States District Court, Northern District of California is about to set precedent and lay down the law as to how close to the edge of copying game developers can go.

The other option here is the out of court settlement, which in all reality is more likely to happen than not, which ultimately will parlay this very type of decision until another upstart copies another property a little too close to the bone.

 

Playdom gobbles up Merscom

Tuesday, April 27th, 2010

Obviously, Playdom is making some big moves. Looking at just 2010 alone, they’ve eaten up Offbeat Creations, invested $5M in MetroGames, and welcomed David Sobeski as CTO. One week post Sobeski, Playdom has announced their acquisition of social games developer Merscom. An interesting move, as Merscom’s 16 year specialty is creating online and social games for third parties. Moreover, these properties are specifically representing nationally recognized brands.

logo“We believe that brands matter and that over time, as the social gaming industry matures, games which incorporate content from popular culture and widely respected brands will garner larger market share than those without it,” says John Pleasants, Playdom’s CEO. “Merscom has 16 years experience working with content owners and we intend to call on this experience as we move into this promising area of our industry.”

Currently, Chapel Hill, NC based Merscom is working on digital products for Sea World, National Geographic, and NBC Universal. Obviously, Playdom is clearly interested in what Merscom can do, but more valuable is the companies’ deep connections with IP owners. Playdom also says that they’re going to take the opportunity to court the talented North Carolina game development community.

Merscom founders Kirk Owen and Lloyd Melnick founded Merscom 16 years ago, and their core team has produced over 250 games, 30+ of which can be defined as ‘casual’, with clients including Lifetime Networks, Paramount and Starz Entertainment. Prior to 2009, Merscom outsourced their engineering projects, but wisely reeled production in-house, and began their focus on social gaming. Their first social game out of the gate was “The Crazies”, a property released in conjunction with the film of the same title.

“We are excited to join Playdom,” said Kirk Owen, Merscom CEO. “Playdom understands the power of branded content and decentralized international game development where we’ve focused our efforts for many years.” Owen continued: “Merscom’s team will thrive in Playdom’s culture of respect for its employees and its great benefit programs. We can’t wait to get started.”

 

Zynga poised to release iPhone, iPad, and Android versions of FarmVille

Monday, April 26th, 2010

Spotted by the eagle-eyed folks at Superannuation, the URL’s FarmVilleiPad.com, FarmVilleiPhone.com, and FarmVilleAndroid.com have recently been snatched up. Three guesses as to who the registrant it.

FarmVille_iPadFair enough, trick question, as Zynga was not specifically named as the registrants of these domains, Superannuation did confirm that whomever purchased the above mentioned URL’s also registered FarmVille.com. Connecting the dots between the two isn’t that far of a leap. Also of interest, FarmVilleSMS.com was also registered, further implicating Zynga, as one of their few mobile gaming apps, Mafia Wars, also functions and can be played via SMS.

There’ve been no leaks in the way of screenshots or other media (the above image is merely speculation), so at this point it’s up in the air as to what the interface and gameplay will look like. Given the wide and rising popularity of ngmoco’s ‘We Rule’, a free-to-play strategy/farming game for iPhone, again, not a giant leap to guess that Zynga would approach the gameplay in a similar manner.

This mobile version of FarmVille would be Zynga’s entry to the iPad and Android market. While the above mentioned ngmoco, by contrast, has been heavily invested and committed to the iPhone mobile gaming platform, Zynga has has their own reservations. Just shy of one year prior, Zynga head honcho Mark Pincus commented to PocketGamer.biz, “…the jury’s still out on how well the platform is going to monetize.” This was pre-OS 3.0/microtransactions, and it looks like someone is obviously changing their tune.

And although FarmVille has enjoyed massive success on Facebook, it should be interesting if they can light the same fire on mobile gaming devices. 9 month ago, I would have said, “Baby, Light my Fire.” However, given Zynga’s proverbial dragging of the feet to get into the game, they’re already a step behind what other games developers have been working on for quite some time now.

 

USA Network dives right in with new Facebook Social Plugins integration

Friday, April 23rd, 2010

Not wasting any time jumping on new announcements and technology from Facebook, USA Network has announced that they’ve successfully integrated Facebook’s recently released set of Social Plugins, with the ultimate goal of driving increased user/player connectivity and interaction.

USA

Powered by Open Graph, Facebook’s new Social Plugins including the Like button, activity feed, and recommendations are designed to bring friends, social activity, and relevant interaction to any site outside of the Facebook platform. Naturally, this technology depends on administrator interaction, but given Facebook’s massive popularity and market penetration, administrators of small blogs to massive portals alike are most likely to jump on these tools. These Social Plugins, as the moniker suggests, are plugins that are embeddable social features that can be easily inserted to any snippet of HTML. Consumers are already familiar with the “Like”-ing process on Facebook itself, friends’ status, photos, brands, etc.., and they will now have this same ability anywhere across the web. By quickly integrating this new technology, USA Network hopes to capitalize on spreading their message.

Coinciding wit this new integration, USA Network is re-launching their gaming portal, Character Arcade. Character Arcade uses Facebook Connect technology to not only provide login credentials, but to get friends and connections gaming together. If a player challenges a friend to a USA Network game, the system will determine whether or not that user is already a member of Character Arcade and will send a personalized invitation via Facebook based on that friends’ status.

USA’s goal is to continue to push boundaries, drive innovation and provide our fans the ability to access our content anywhere at any time,” said Jesse Redniss, vice president, digital. “By integrating Facebook’s new tools that drive social, personalized experiences, we’re offering consumers the kind of interaction, power and connectivity they crave. We’re also driving the way brands interact with these fans – building a more impactful two-way channel of communication that will ultimately change the way we approach other parts of our business.”

 

True Games’ Mytheon to commence open beta starting April 28th

Thursday, April 22nd, 2010

Almost a year and a half since it’s initial announcement, True Games’ epic free to play Strategy/RPG title Mytheon is getting ready for a public showing. Starting April 28th, True Games will open the doors to the general public. Although not an official release, this period will serve as a “soft launch”, as players will have unlimited access to the game.

Doing a bit of a celebratory dance, True Games will be offering what they’ve dubbed the “Champions of Mytheon” package to a very exclusive group of just 2000 players. The first 2000 to get on board and plunk their cash down will receive lifetime access to discount currency, premium offers, exclusive, one-time only items, as well as sneak previews of new content before its release. The package goes on sale in early May (no official word from True Games on an exact date), and will also allow purchasers access to an early play period before the games’ official launch. And if that wasn’t enough, True Games will also be chucking in some Mytheon Coins to be used in the cash shop, vitality elixirs, stone bundles, limited edition Mytheon shirts and autographed posters, and the option to include players’ real name in the game credits under “Champions of Mytheon”.

As noted above, during this open beta, Mytheon’s cash shop will be open for business for the first time. At various times throughout the beta, players will receive “Mytheon Coins” that they’ll be able to spend at the cash shop. Items up for sale include armor and weapons, power stones, potions, and more.

“This is an exciting time for all of us and for Mytheon as we prepare to open the flood gates and let everyone experience mythology come to life in an action setting,” said Peter Cesario, director of new business and product development at True Games Interactive. “We have already witnessed the development of a thriving community and we are proud to offer them the Champions of Mytheon package which allows them to get an ever-important head start on play, exclusive goodies, and access to never before seen content that will truly make them feel like the gods.”

As a reminder, Mytheon is a free-to-play multiplayer Strategy/RPG/Action game where players battle in classic mythology scenarios, challenging gods to determine they players’ fate. Mytheon players, or “Stonecasters” as they’re known, are über humans with the ability to cast spells, summon minions, and build structures to aid them in battle. Naturally, a various assortment of classes are available, each offering it’s own unique combat abilities.

To signup for the open (or closed) beta, and learn more, visit the official Mytheon site.

 

Warner Bros. acquire Turbine

Wednesday, April 21st, 2010

And now the circle is complete. Warner Bros. announced yesterday that they’ve acquired the largest privately held games developer in North America, Turbine. This successful acquisition now puts all of the Lord of The Rings based titles under Warner’s roof.

Turbine, developers of some of the most frequented MMO’s on the internet including Lord of The Rings Online and the (semi-recent) free-to-play revival of their popular Dungeons and Dragons Online: Eberron Unlimited, was founded in 1994, and has raised over $46 million in funding since 1998. Their initial release, Asheron’s Call was published by Microsoft in 1999. Turbine later re-acquired the publishing rights to this title.

While the terms of the deal were not disclosed, one Boston Globe report hints at the purchase price in the $160 million range, based on a “source close to the negotiation.” And while this number seems lofty, when one considers what Warner Brothers just added to their stables, it might be the bargain of the year. Warner Brothers has been slowly but surely ramping up their presence in the video games market over the past several years, acquiring one studio after another. With the Turbine acquisition, Warner Bros. now have access not only to Turbine’s development staff, but their tested and proven free-to-play business model. And don’t forget about Turbine’s deep index of experience when it comes to direct-to-consumer relationships via their well developed social networking platform.

“Turbine is recognized globally for its industry-leading technology, groundbreaking graphics and its unique ability to create and operate massive and persistent online worlds which greatly enhance players’ social gaming experiences,” said Martin Tremblay, president, Warner Bros. Interactive Entertainment. “The Lord of the Rings Online and Dungeons & Dragons Online have both been an enormous success for Turbine and we look forward to working with their talented development team to continue creating award-winning online games.”

From Turbine’s side, CEO Jim Crowley comments, “This acquisition is very exciting because it allows us to expand globally while continuing to focus on creating spectacular online games that our loyal fans and players have come to expect.”

And while Warner Brothers have an investment past with Turbine, it’s fair to say that they’ve had their eye on Turbine for quite a while now. Not only to complete the IP collection of J.R.R. Tolken products, but also as a way to jump into the free-to-play market, and thus capitalizing on the plethora of virtual goods monetization potential. Turbine was great before the acquisition – let’s see what new cash and a much wider reach can bring.

Congrats Turbine! We expect nothing but good things. :)

 

Playdom brings David Sobeski on board as CTO

Tuesday, April 20th, 2010

Announced yesterday afternoon, major social games player Playdom has brought seasoned Yahoo! and Microsoft executive David Sobeski on board to fill the role of Chief Technology Officer.

playdom-logoPrior to signing on the Playdom dotted line, Sobeski was a senior VP at Yahoo! where he worked on Yahoo!’s Open Strategy and Data platform, as well driving products and innovation for Yahoo!’s CEO. And while coming out of the Yahoo! campus 10 years ago might have been a golden stamp of approval, Sobeski is the man responsible for pushing Yahoo! to open its network to 3rd parties to drive social integration. Obviously, a valuable trait in today’s social gaming world, and a signal that Sobeski was already ahead of his time during his Yahoo! tenure.

Sobeski served various executive roles at Microsoft. He’s one of the primary drivers behind the Windows Vista experience, be that good or bad, as well as being one of the chief architects behind building mobility into Microsoft Exchange Server, another valuable trait considering Playdom’s direction (did I mention Playdom also released a new iPhone app today? Social City). Rounding out the polished list of accomplishments David was a leader in MSN.com, instrumental in building Microsoft’s Java Virtual Machine, and (cringe) the creation of Internet Explor… sigh, I can’t even finish spelling it out, but you know…that browser that is the bane of existence to developers worldwide? Yeah, that one.

In regards to the gaming industry, Sobeski, like many of us were introduced via the beloved Atari 2600, and continued on playing on every console, PC and Mac available. Sobeski has actually managed the Holy Grail. In his spare time he writes casual games for his own enjoyment for the iPhone platform. And now he’s about to get paid to do it. Score!

“We are proud to have one of the finest engineering groups in the Valley and after months of searching we’ve found someone worthy to lead it,” says John Pleasants, CEO. “David brings tremendous value to the company, and we’re thrilled to have him on board. Through his focus on creating great products for users, his patents and acquisitions, David has been one of the leaders of the technology industry for the past 20 years and we’re excited to witness his expertise first-hand.”

 

Ning slashes 40% of workforce, says Pay Up, or Get Out

Monday, April 19th, 2010

Founded in 2004 by former Netscape chief Marc Andreessen, social-networking-platform-for-all provider Ning announced late lat week that not only are they squashing the “free” feature, but as a result, are reducing staff from 167 down to 98, or 40%.

NingWhile there are a number of factors driving the decision, Ning spotlights misuse of it’s services, mainly spam and pr0n, as the primary factor. What this means to current Ning users, all 2.3 million of them, is that they’ll either have to cough up a fee, or move their social network elsewhere. How much? Well, that depends on how much of Ning’s attention each user wants. The highest figure seeing the light of day is $100/month, the lowest $5. Based on a tiered strategy, users that lay out anywhere between $10 and $100/month will have faster access to Ning’s support staff. $5/month will grab you a custom domain name, while $10/month will nab some extra storage and bandwidth. Moving up the monetary scale, $25 will remove Ning’s advertising (with the option to insert their own). For the same fee, users can also remove Ning’s promotional messages encouraging others to create their own social network(s).

When viewed in this light, the changes that Ning plans on making aren’t really that steep. However, as with all businesses, Ning owes it to their investors, all reported $120 million, to return a profit. While there’s been no official, and most probably won’t be, recognition of this factor, my guess is that this pressure can certainly be felt amongst Ning execs. As Ning CEO Jason Rosenthal put it in a company wide email last week:

“Our premium Ning networks like Friends or Enemies, Linkin Park, Shred or Die, Pickens Plan, and tens of thousands of others … drive 75 percent of our monthly U.S. traffic, an those network creators need and will pay for many more services and features from us.”

In regards to the staff reduction, Rosenthal says, “We are going to change our strategy to devote 100 percent of our resources to building the winning product to capture this big opportunity. We will phase out our free service. Existing free networks will have the opportunity to either convert to paying for premium services, or transition off of Ning.”

The service itself is a great idea, and considering that Ning is now going to start asking it’s users to pay up or move out, this could be the window of opportunity another startup could be looking for. Let’s just hope they don’t take the $120 million and are then under the gun to pay it back.

As a veteran of the first .com bubble, my only thoughts here are: Tripod anyone? Oh, and did I mention that Ning CEO Jason Rosenthal has been in this position just over a month? Former CEO and co-founder Gina Bianchini stepped down (a nice way of saying “get me off this sinking ship”) last month and was replaced by Mr. Rosenthal, who had previously been serving as the company’s COO.

Again, while these pricing points are nothing to knock anyone off their chair, the harder battle for Ning to fight right now is the response to their, “Hey it was free, but we’re not making enough dough, so pay up b@(*es, or get out.”