Archive for March, 2010

Another world bites the dust – There.com to close

Wednesday, March 3rd, 2010

Virtual worlds are having a tough time thus far in 2010. You’ll remember that as of January 1st, Raph Koster’s Metaplace closed it’s doors, and now virtual world There.com has announced that they’re pulling the plug as of March 9th.

avatar_couple_2A project of Makena Technologies, There.com announced that they will continue on with “some exciting educational projects in process, which [it] will continue to service,” but that the entertainment arm will close. What’s striking about the announcement is that, at least from afar, the company looked to be on track – inking deals with Coca-Cola, CosmoGirl, Bebe, K-SWISS, and SPIN. There.com garnered revenue through both these brand partnerships as well as virtual goods sales. In the official announcement, CEO Mike Wilson says that although There.com worked to maintain a broadly accessible platform, it’s users were hit hard by the recession.

“While our membership numbers and the number of people in the world have continued to grow, there has been a marked decrease in revenue, which, in these economic times, is no surprise. At the end of the day, we can’t cure the recession, and at some point we have to stop writing checks to keep the world open,” comments Wilson. “There’s nothing more we would like to avoid this, but There is a business, and a business that can’t support itself doesn’t work. Before the recession hit, we were incredibly confident and all indicators were ‘directionally correct’ and we had every reason to believe growth would continue. But, as many of you know personally, the downturn has been prolonged and severe, and ultimately pervasive.”

Ironically, just over one year prior, Wilson had a completely different view, “Despite tough economic times, the virtual goods market continues to flourish as people look for inexpensive forms of entertainment.”

“NBC and our new partners understand both the expanding opportunity in the virtual goods category and the importance of branded merchandise as a form of self-expression for our members.”

What a difference a year makes.

As of the release of the announcement, There.com has suspended new registrations, billing, and member program upgrades. Developer submissions have been shut off, and the company is now in the process of refunding any virtual currency (Therebucks) purchases that were made between February 1st and March 2nd. Again, as of 11:59 PM PST March 9, 2010, There.com will be no more.

 

Little World Gifts partners with WWF – location based virtual gifting

Tuesday, March 2nd, 2010

Liverpool, UK based mobile virtual gifting startup Little World Gifts has announced it’s partnership with global animal and wildlife charity the WWF (UK). And while signing a charity of this magnitude is certainly a score for any organization, it’s what Little World Gifts has in mind with the partnership that makes things particularly interesting.

little world giftsLittle World Gifts will soon be adding three WWF branded items to it’s inventory. A virtual replica of the WWF’s ‘iconic’ panda logo will take a seat as a virtual collectable box, as well as a ‘wooden tiger toy’ and an animated Adelie penguin. These virtual gifts are slated to run between $3.99 and $4.99, and may be purchased using Apple’s microtransaction mechanism. Little World Gifts reports that 36 percent of the revenue generated will go directly to the WWF.

Now if $3.99 – $4.99 sounds a bit steep, you’re not alone. To me, a virtual gift, even if a portion of the proceeds are going to charity, priced at $4-$5 is not exactly igniting that ‘impulse buy’ factor some microtransactions rely upon. Part of this may have to do with the now increased revenue split – Apple (as with all it’s apps) will take a 30 percent cut, and then Little World Gifts and the WWF will split the remaining revenue, with Little World Gifts taking 1 percent less (34 percent) and the WWF gaining 36 percent.

Coming soon to the company’s iPhone app, users will be prompted to receive, as well as purchase of course, virtual gifts. Ok, nothing particularly ground breaking here…until you add the iPhone’s GPS functionality to the mix. Users will be able to send and receive virtual gifts based on their location. Hmmm…virtual gifts based on location…ringing any bells yet? Well, if you’re a user of Foursquare or Gowalla this should sound remarkably similar.

mzl.htejstnz.480x480-75This kind of virtual gifting very well may have tremendous potential. Instead of picking up a handful of postcards with images shot years ago, a visitor to Vienna, for example, might be able to pick up a virtual Riesenrad, or a Tour Eiffel in Paris. They could then keep this virtual souvenir, or send it as a gift (a “Wish You Were Here”, if you will) to a friend or family member back stateside.

Likewise, the potential remains for advertisers, i.e. visit xyz coffeshop, and have a virtual (branded) gift be pushed to your phone if you’re using Little World Gift’s application.

According to Little World Gifts, social networking (read:Facebook) integration is in the works, and will appear later this year. Particularly good news to Little World Gifts was Facebook’s recent announcement that they plan on making implementing microtransactions easier for developers.

Little World Gifts is a 6 person operating out of Liverpool, UK, and has received seed funding from Northwest Vision and Media’s Regional Attractive Fund, and are currently pursuing a Series A round of funding.

 

Facebook gains patent, plans to make microtransactions easier

Monday, March 1st, 2010

Facebook announced late last week that they’ve officially been granted a U.S. patent for their ‘news feed’ technology. This announcement follows just one week after the company announced that they’d partnered with PayPal as a payment provider within the massive social network system. The latter announcement officially puts to bed any rumors about Facebook developing any type of internal microtransactions payment platform that has been a source of speculation for quite some time.

The News Feed patent now shores up Facebook’s main content delivery mechanism to be free from copycats. In the official filing, Facebook’s patent includes, “a method for displaying a news feed in a social network environment.” The documentation goes on to also cite, “new items regarding activities associated with a user of a social network environment and attaching an informational link associated with at least one of the activities, to at least one of the news items, as well as limiting access to the news items to a predetermined set of viewers and assigning an order to the news items.” If any of this sounds remotely familiar, think Twitter, i.e. network activity and attaching informational links, etc. However, when viewed under the microscope, the patent does not use specific wording such as ‘timeline’ (i.e. twitter’s nomenclature). Facebook reps comment only that they are “please with being awarded the patent,” but failed to comment on how the patent may effect how other social networks use a similar method to display user information.

This patent also brings up other related social networking patents. You’ll remember that former U.S. based social network Friendster (now owned by Malaysia’s MOL Global) owns 5 social networking based patents including: “compatibility scoring of users in a social network”, “how people are connected on a social network”, “the process of friends encouraging each other to upload content”, and “ways for users to manage social network friendships.” Obviously, there’s a high cross over in the social networking arena, and Friendster has yet to exercise these patents, but Facebook could very well take a different route, but probably won’t. It’s a score for Facebook to win the patent, but actually enforcing it could prove to be a PR disaster for the company.

On the microtransactions front, Facebook reports that there are now over half a million applications available to it’s users (in comparison, back in November, wired reported that Apple’s iPhone had over 100,000 downloadable apps available). Facebook put it’s ‘credits’ system in to play back in May, but hasn’t really pushed the product. However, with this many apps available, the monetization potential is clearly too big to ignore. Facebook comments that its, “early testing has show that users pay with Facebook Credits are significantly more likely to complete a purchase than the average Facebook user,” in reference to those that pay with an RMT. This data has clearly prompted Facebook to start looking at it’s ‘Credits’ system a bit more seriously, presumably one of the reasons behind the PayPal announcement.

To this end, along with their patent announcement, Facebook has officially announced that it will now make integrating its credits system much easier for application developers. Backing this up, the company also says that they will invest in research to “improve the program and increase conversion and net revenue for developers.”

As with most online application revenue generators (think Apple iTunes store), Facebook wants a cut of the revenue, as they provide the exposure and platform for said applications. Facebook plans on taking a 30 percent cut on all sales, the remaining 70 percent going to apps developers.