Archive for June, 2009

E3: Microsoft brings in full game downloads, avatar enhancement, twitter, and more

Tuesday, June 2nd, 2009

What would E3 be without a whole lot of announcements and gaming goodness?   If Microsoft’s foray is any indication of what the industry will do to outdo the others, this looks like it’s going to be one heckuva week in Los Angeles.  While Microsoft’s blitzkrieg of fast and furious announcements took over two hours, and included the living Beatles, John and Ringo, as well as skateboard legend Tony Hawk all endorsing or demoing new and exciting projects that Xbox fans can look forward to, it was perhaps the luncheon that took place afterwards where we were given the most clarification on the news.

Arguably one of Microsoft’s most exciting announcements is their plan to begin offering full game downloads directly to the console’s hard drive.  Coined “Games on Demand” for Xbox 360, Xbox General Manager Marc Whitten called this new feature a “natural progression” of Xbox Live’s current arsenal of offerings.  Yes, competitor Sony’s PS3 has had this feature for some time via the PlayStation Network, but now adding the Xbox into the mix may be seen is a direct assault on retail distributors.  With the Xbox Live community reportedly covering approximately 20 million members, with 6 million members checking in daily, brick and mortar retails such as GameStop could see a serious drop in foot traffic.  Answering the question from Gamasutra editors, Whitten responds,

“We’ve been talking closely with our retail partners,” he said. “This isn’t some zero-sum game where there is a winner or loser. I personally believe that going into a store and seeing that back of the box of the game, talking about the game–that’s not going away.” He said that digital distribution and retail can coexist in the current ecosystem.

At launch, the service will feature 30 games, with top tier titles including Assassin’s Creed, BioShock, Call of Duty 2, Crackdown, Mass Effect, and Oblivion.  Direct download prices will be inline with their physical retail counterparts, with new titles being added on a regular basis.

It’s also interesting to note that these direct digital downloads also open the door for Microsoft to begin accepting direct credit card purchases, instead of the current mechanism used for purchases, the Microsoft Point value system.  If we look between the lines here, could Microsoft also be testing the waters for more direct, however micro, payments down the line?  If the technology is already in place, and larger purchases are the testing mechanism, the proposition doesn’t seem unreasonable.

joyrideSpeaking of testing the waters, it looks like Xbox fans have a whole lot of new community features to look forward to.  Using a new free-to-play title, Joyride, as a vehicle to facilitate new and revamped avatar interaction, the new kart racing-style game will predominantly feature gamer’s own virtual creations of themselves.  And as with any good virtual self, Microsoft is betting on folks wanting to customize themselves a bit.  Enter stage left – Microsoft’s new commitment and focus on avatar accessories, both free, and as Whitten puts it, “slightly more than free” (read, microtransaction).  “I think you’re going to continue seeing avatars show up in lots of different places,” Whitten said.  Giving us just a taste of what he’s talking about, Whitten demonstrated an avatar dressed in full Halo Orbital Drop Shock Troopers (ODST) gear.  Putting a smile on almost everyone’s face, the Halo ODST accessorized avatar also included pom-poms and an added cheerleader animation.

Certainly not to be taken lightly, Microsoft also announced new third party integrations of both facebook and twitter.  Obviously developers have had the inside track on this for a while, as the upcoming version of Tiger Woods PGA Tour will allow users to send screenshots and score updates directly to their facebook profile via the Connect interface.  Likewise, players will be able to invite their other Xbox playing facebook friends to a game without ever having to leave one central platform.

While a number of Microsoft’s new announcements may not be directly tied to monetization, they certainly demonstrate that Microsoft clearly has their finger on the pulse, and are ready to deliver an envelope pushing experience to users, perhaps even before they know that they want this experience.  By adding more avatar interaction, direct game downloads, and third party integrations, Xbox just became the social life of the party overnight, further enhancing the console as not just a gaming platform, but taking one step closer to becoming the family digital entertainment hub.  If I might steal a line from James Earl Jones, via ‘Field of Dreams’ If you build it…they will come.

 

EA furthers its commitment to browser based gaming. Free to play Tiger Woods?

Monday, June 1st, 2009

Late last week, EA furthered their commitment and interest in providing gamers with a ‘play anywhere, anytime’ experience by announcing that the newest installment in the Tiger Woods PGA Tour experience will forego the physical disk and instead be available through a browser.  Coming this Autumn, Tiger Woods PGA TOUR Online will feature all the goodies we’ve come to expect from this leading golf simulator, and will naturally zero installation time, zippo discs, no additional controllers, and be available anywhere you’ve got a browser and an internet connection (think home, office, or even the waiting lounge at busy airports).

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“Tiger Woods PGA TOUR Online is for anyone who loves golf and is on-the-go,” said Executive Producer Mike Taramykin. “Whether you have ten minutes on your PC in the office, or hours on your Mac at home, this is a golf game that makes time for you. With Tiger Woods PGA TOUR Online, golf lovers can satisfy their golf fix anytime.”

As CEO John Riccitiello recently told the WSJ, “The console business at best appeals to 100 million people,” this entry into the browser based gaming arena could just be what EA’s in need of to combat flailing game sales, quarterly losses, and subsequent staff layoffs.  Clearly, EA now has a much larger audience in it’s sights, and establishing a reoccurring revenue stream via subscriptions, possibly for premium members,  allows the gaming giants to forecast revenues long term, as opposed to projected one time sales numbers at $60 a pop.

tiger2With regards to the free-to-play model, the idle speculation chatter has been running wild with rumors pointing to a “multi-tiered” subscription model, thereby implying that some of the games features may be tucked away for premium customers.  It’s previously been reported that EA has flirted with a free-to-play version of Tiger Woods; could this be a confirmation of said reports?  The site’s closed beta signup landing page claims that the title is “Free to play during the beta period”, and who’s to say that this might not just carry over during the initial ‘try before you buy’ period?    I could imagine the front 9 at TPC Sawgrass being free, and anything there after would require a subscription.  While there’s no direct implication that the entry level play would be free-to-play, given the time line, and some of  EA’s other (Battlefield Heroes, anyone?) browser based, play anywhere, anytime games, the concept shouldn’t necessarily be ruled out.  If we take BFH as an example, one might even be able to go so far as to say that that Callaway cap that gives you a +1 power advantage, might not go for 100 EA points, or $1 or $2.

And while the vast majority of EA’s revenues are still derived from physical game disc sales, testing the online social networking waters with a title like Tiger Woods PGA Tour could open a whole new realm of possibilities for EA.  If the company were to try login information into something like Facebook Connect, whereby players could challenge facebook friends to a round at Pebble Beach, keep track of score cards (and appropriately be able to post them to their profile for bragging rights), and even run full blown Tour challenges, well then heck, I’ve already got an opera singer buddy that I’m ready to challenge.

tiger1But can’t I do all of this already?  Yes and No.  Granted, I’m not entirely certain that I personally am ready to give up my projector, 5.1 surround sound system, and comfy couch to enjoy one of my favorite games, but the play anywhere, anytime, and against my facebook friends browser based version does have a certain appeal.  And who’s to say that we can’t have the best of both worlds?  I’ll fully admit that each year when the new disc version of Tiger or Madden becomes available, I pre-order and generally have it sitting in my PS3 a day or two after it’s release.  I’ve already pre-ordered Tiger 10, and the demo has been played many a night.  If EA’s smart (and I have no doubt they are), I’d figure that they’d be working on a fair and balanced way to cross promote the two games.  Meaning, perhaps I can carry over my golfer’s attributes from my console to the browser version, or maybe I earn some extra spending points for the console version from my long drive score at Sehshan.

I certainly don’t see EA abandoning the physical disc/console experience anytime soon, but rather, see this move towards browser based gaming as an entirely new division/direction for the company.  The way I see it, EA is taking more and more bold steps in this direction, and really leading the pack in experimentation.  Battlefield Heroes is the casual shooter experiment, and Tiger Woods is the anytime, anywhere sports simulator experiment.  Both are being used as measuring sticks, and will determine the amount of resources that will be dedicated to future projects/titles.  Madden 11 Online?  We’ll see…..