It looks like THQ is wasting no time in getting the new Shanghai office into the game. They’ve recently announced a joint venture in cooperation with ICE Entertainment to bring Dragonica to the North American market in 2009.
Dragonica will be a cartoony, sticky sweet, side scrolling game that is free-to-play and supported by pay-for-content micro-transactions. The game was developed by Korean design house Barunson Interactive Co. Dragonica has spent sever years in the development shop, and is finally ready for it’s coming out party. With 3D rendering, new cartoon characters and scenery modeling, Dragonica promised to raise the bar on traditional side scrolling games. The game mixes elements of action and arcade, and creates various skills to enhance play. ICE realized the potential of Dragonica, and has the exclusive rights to operate Dragonica in China.
ICE’s CEO Sun Tai is the former CTO of Chinese major player, The9, a leading operator of Chinese online games including World of Warcraft. This joint venture will combine ICE’s online operating expertise and THQ’s product development and retail experience to create a new platform for the North American market.
“We are extremely excited to be working with ICE Entertainment to bring this free-to-play, micro-transaction-based online game to the robust yet largely untapped market for online casual gaming in North America,” said Doug Clemmer, president of THQ’s casual gaming subsidiary. “We are even more pleased to be building a strong and mutually beneficial relationship, which we hope will lead to additional opportunities to deliver online gaming content globally.”
“We are looking forward to combining THQ’s extensive marketing and retail expertise with our advanced technology and proven online game operating know-how to deliver a great new casual gaming experience for North American consumers,” said Sun Tao, chief executive officer, ICE Entertainment. “We also look forward to working with THQ more closely to develop new games and explore future publishing opportunities in both markets.”
Current estimates of the North American casual game market peg it at approximately $2.2 billion by 2013 (DFC Intelligence). In 2007, China’s online games market clocked in at a whopping $1.7 billion, and reached 42 million gamers. According to Niko Partners, this market is expected to balloon to $4.2 billion by 2010.





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